对性能的优化要求比较高,在项目的进展过程中,总结了一些关于移动平台上Unity3D的性能优化经验,供分享。 一 移动平台硬件架构 移动平台无论是Android 还是 IOS 用的都是统一内存架构,GPU和CPU共享一个物理内存,通常我们有“显存”和“内存”两种叫法,可以认为是这块物理内存的所有者不同,当这段映射到cp ...
Now that you’ve run through the basic concepts, you’re ready to begin adding GameObjects to keep the camera company – it’s been pretty lonely all by itself :]Right now the camera is looking out on a very desolate world. Never fear – get ready to add a cube GameObject that repres...
Fundamentals of Unity UI 0 It is important to understand the different parts making up the Unity UI system. There are several fundamental classes and components that, together, compose the system. This chapter first defines a number of terms used throughout this series of articles, then ...
5. Scrub through the animation in the preview window at the bottom of the Inspector and take note of where the animation starts and ends. Directly beneath the section where you rename the Animation Clip is a timeline with a parameter for the start and end frames. This is the first animatio...
Another key concept worth learning at this point is the difference between the local and global (or world) view. Reset the Main Camera’s rotation to 0,0,0 through the Inspector\Transform\Rotation fields. Click the button so the toolbar says “Local”. Then select the Move Tool so you ...
// Create GameObject1 that falls under gravity. It will pass through // Example2 and cause a collision. GameObject1 is moved back to // the start position and it will again start to fall under gravity.public class Example1 : MonoBehaviour { void Awake() { SpriteRenderer sr; sr = ...
In this walkthrough, we will be using Sass, but you can also use Less, or another alternative. First, let’s install the command-line interface for Sass: npm install --save node-sass-chokidar Alternatively you may use yarn: yarn add node-sass-chokidar Then in package.json, add the ...
Unikais a C# scripting solution for ECS with full jobs and Burst support. Scripts are packed in dynamic buffers and can be invoked abstractly through interfaces using source generators. Scripts are fully referenceable from entities and other scripts, providing plenty of flexibility. ...
When the player finally makes it to the last sign, there’s a collider/trigger that just reloads the current level. An additional to-do item here would be to add a large collider under the ground to detect when the player falls off the platform and simply reload the level then, as ...
First, let’s go through the definitions of several important graphics rendering terms that you will encounter frequently in this guide.