tileName=arena, toast_interval_time=5000, see_through_enable=false, cameraName=camera, ime_serviceName=com.htc.svr.inputmethod.InputDemoService, auto_shut_screen=false, performance_property={ "policy" : 1, "render_cpu_affinity_mask" : f0, "warp_cpu_affinity_mask" : c0, "disable_adaptive...
Click Switch platform to trigger Unity to prepare your assets for the selected platform and enable platform-specific preprocessor constants, such as UNITY_METRO, UNITY_IPHONE, UNITY_WEBPLAYER, and so forth. Build your game into a platform-specific package. Figure 1 Adding Scenes to a Build F...
Buuton IsMouseOver Trigger not working Byte array and image display C# - changing textbox color when clicked C# : How to identify the cell format is Number or currency ot accounting or percentage in excel using Interop C# How to Get Windows Version C# Keydown event how to listen with hotkey...
Unity3D gets very confused & triggers something in OpenVR inputs layer to stop working. This situation is actually rather common so its best make builds & publish for a specific platform. Compile once run-everywhere is a failed concept in general for a lot of situations IMO. Collaborator ...
Add warning for string literal use in Animator.ResetTrigger (RIDER-24421, #1035) Add support for marking ECS types and fields as "in use" (#1010, #1036) Add gutter icon indicator for event function that "hides" a private event function in a base class (RIDER-14698, #1081) Add Unity ...
QueryTriggerInteraction QueueMode ReceiveGI RenderingPath RenderMode RenderTextureCreationFlags RenderTextureFormat RenderTextureMemoryless RenderTextureReadWrite RigidbodyConstraints RigidbodyConstraints2D RigidbodyInterpolation RigidbodyInterpolation2D RigidbodySleepMode2D RigidbodyType2D RotationDriveMode RuntimeInitializeLoad...
Note:If you delete or rename a Mipmap Limit Group, this triggers a dialog box that provides you with the option to re-import the textures in that group. Undo does not revert these import changes. Anisotropic TexturesChoose if and how Unity uses anisotropic Textures. The options areDisabled,...
This feature is enabled by default and will trigger a recompilation on the Unity side when saving a script in Visual Studio. You can disable this feature in Tools\Options\Tools for Unity\Refresh Unity's AssetDatabase on save.Bug fixes
Triggers do not require a Rigidbody component on the game object, either, because no force calculations are taking place. One thing that often trips up new developers is the behavior of rigid bodies when you add colliders to them. If I have a circle collider on my object and I put ...
Firestore: Internal assertions will now trigger C# exceptions (possible exception types are ArgumentException, InvalidOperationException and FirestoreException with ErrorCode set to Internal). These exceptions are not meant to be caught -- rather, they are to help with debugging and to avoid crashing...