Assetsare the second thing you will need to make a game.Basicly everything is an asset in a game. Scripts, sounds, animations, 3d objects, everythings is an asset. And unity provides its users with a large amount of content made by the team of unity or by other users. Some are paid ...
at first, you probably won't be able to make it fade out properly. To fade a 3D GameObject, the assigned Material must have its Rendering Mode (top of the Inspector) set to either CutOut, Fade, Or Transparent, and in the case of Transparent, you can't make the object disappear...
Creating and removing GameObjects in Unity happens all the time in just about every game, and so one of the first things a beginner programmer needs to learn is how to both Instantiate and Destroy GameObjects. One process ties into the other, so we're going to approach this topic from th...
Open the RocketMouse.unity scene and get going! Adding Lasers The mouse flying through the room is great, but to make things interesting you’ll add some obstacles. What can be cooler than lasers? Lasers will be generated randomly in a similar manner to the room generation, so you need to...
How to make a damage system in Unity using an interface When to use an interface in Unity (instead of something else) How to make a state machine in Unity (using interfaces) So, what exactly is an interface in Unity? What are interfaces in Unity?
In the previous article, “How to Create a 2D Character Controller in Unity: Part 1”, we discussed in detail how to create the character's foundation, including its physical behavior and basic movement. Now, it’s time to move on to more advanced aspects, such as input handling and dyna...
The collection stage is the act of picking up the power-up, which can trigger sounds, particle systems or other special effects. The collection leads to the issuance of the payload, which is the power-up “doing its thing”. The payload can be anything you can imagine, from a humble hea...
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
NOTE lsof is highly dependent on kernel information. If you upgrade your kernel and you’re not routinely updating everything, you might need to upgrade lsof. In addition, if you perform a distribution update to both the kernel and lsof, the updated lsof might not work until you reboot with...
Takeaway:There’s a big opportunity for FAST apps to further grow their audience, which makes it that much more important to reach the right audience. Based on contextual triggers, on-device advertising is in a unique position to place your app directly in front of users that are likely to...