Screen.fullScreen) { // When in windowed mode, the window will be centered with the 0,0 coordinate at the top left, we need to adjust so it is relative to the screen instead.
Component(组件) 组件是附加在 GameObject 上的功能模块,比如 Transform、Rigidbody、Collider、Script 等。 Script(脚本) 脚本通常使用 C# 编写,用于控制游戏逻辑。例如: using UnityEngine; public class HelloWorld : MonoBehaviour { void Start() { Debug.Log("Hello Unity!"); } } 将脚本拖拽到一个 GameObj...
GUIUtility.GetControlID(FocusType.Passive), label); // Don't make child fields be indented var indent = EditorGUI.indentLevel; EditorGUI.indentLevel = 0; // Calculate rects var amountRect = new Rect(position.x, position.y, 30, position.height); var unitRect = new Rect...
Unity 6.1 (6000.1) is the latest supported release of the Unity Engine. It combines the latest technologies and tools to deliver high-quality, high-performance experiences for all supported platforms. New in Unity 6.1 Upgrade to Unity 6.1
In this lesson, you will learn how to configure sockets that objects can snap into in VR. By the end of this lesson, users will be able to hang hats up on hooks - and even wear the hats too! This lesson is part of the Create with VR course.
How to combine multiple labelsfalse);// Whether to fail and release if any asset fails to loadyieldreturnloadHandle;}privatevoidOnDestroy(){Addressables.Release(loadHandle);// Release all the loaded assets associated with loadHandle// Note that if you do not make loaded addressables a child ...
Use GameObject to represent everything in your project, including characters, props, and scenery. A GameObject acts as a container for functional components that determine how the GameObject looks and behaves.Any script that derives from MonoBehaviour can be added to a GameObject as a component. ...
Tune how you like (I removed the horizontal scroll bar) Add RecyclingListView component to the scroll view Create a child panel which will go inside the scroll view, temporarily inside Content of scroll view (just so you can get it looking like you want) ...
How to set up (In-App Purchasing) IAP using PlayFab Economy (Legacy), the Unity + IAP Service, and the Android Billing API.
somebody first needs to understand how zenject stores its bindings. I currently do not. we wana dump all the bindings for a set of scenes/installers to xml or something an external python or winforms tool allows viewing the binding graph show each container as a node, bindings are child nod...