using System.Collections.Generic; using UnityEngine; public static class GameObjectExtensions { public static T GetComponentInChildrenWithName<T>(this GameObject gameObject, string name) where T : Component { T[] components = gameObject.GetComponentsInChildren<T>(true); foreach (T component in compon...
}if(Recursive) {returncomp.GetComponentInChildren(field.FieldType); }returncomp.GetComponent(field.FieldType); } 注:本文中的UnityEngine.Component.GetComponents方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考...
网络释义 1. 获取组件列表 Unity 脚本类总索引 ... GetComponentInChildren 获取子物体组件GetComponents获取组件列表GetComponent 获取组件 ... game.ceeger.com|基于3个网页 2. 指定的像素 DirectColorModel (Java 2 Platform SE 5.0) ... ColorModel 参数:getComponents-指定的像素components 分量的数组 ... ...
Component[] componments2 = gameObject.GetComponents<Component>(); Debug.Log("componments2的长度:"+componments2.Length);for(inti =0; i < componments2.Length; i++) { Debug.Log("组件的名字:"+componments2[i]);//componments2[i] 是拿到组件的名字, componments2[i].name是拿到组件所在的游...
在下文中一共展示了UnityEngine.GetComponents方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。 示例1: ContainsTransition ▲点赞 9▼ //////Returns whether the current gameobject contains any transitions./////////...
public static AnimationClip[]GetAnimationClips(GameObjectgameObject); 説明 Returns the array of Animation Clips associated with the GameObject or component. This method retrieves Animation Clips from theAnimatoror theAnimationcomponents. This method also works with any component that has implemented theIAn...
Component.GetComponents public Component[] GetComponents (Type type); 参数 type 要检索的组件的类型。 描述 返回GameObject 中类型为 type 的所有组件。 using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public HingeJoint[] hingeJoints; void Example() { hingeJoint...
Returns all components of Type type in the GameObject.// Disable the spring on all HingeJoints in this game object using UnityEngine;public class GetComponentsExample : MonoBehaviour { // Disable the spring on all HingeJoints in this game object void Start( ) { Component[] hingeJoints; ...
I use the Mesh101 worl as a test world in MS-Mesh.It worked well (more or less), but suddendly this error appeared.Then i copied a button-> unpacked the...
It is from the open windowwiththecode youget thehandle on providing support; to locate components in a component -level support ; initiating event in the parts (such as pressing a button ) as well as thread-safe approach to component ...