HeightIndicator.SetParent(transform, false); foreach (var indicator in new Transform[] { Indicator, HeightIndicator }) { var renderer = indicator.GetComponent<Renderer>(); renderer.material = Resources.GetBuiltinResource<Material>("Sprites-Default.mat"); //renderer.reflectionProbeUsage = UnityEngine...
一、 Pass Pass语义块结构如下: Name:表示Pass的名称; 格式为:Name:“MyPass”,我们可以使用ShaderLab的UsePass命令来直接使用其他Unity Shader中的Pass,用于提高代码的复用性。 需要注意的是,由于Unity内部会把所有Pass的名称转换成大写字母表示,因此使用UsePass命令时必须使用大... ...
GameObject assetBundle= GameObject.FindGameObjectWithTag("main");//找到parent gameobjectTransform[] parts= assetBundle.GetComponentsInChildren<Transform>();//找到所有含有Transform Component的集合,这里不能写<GameObject>foreach(Transform partinparts) {if(part.tag =="main")continue;if(part.gameObject.GetCom...
@@ -67,7 +67,7 @@ public static bool IsValidAsset(IUnityObjectBase asset) 67 67 } 68 68 else if (asset is IComponent component) 69 69 { 70 - return component.GameObject_C2.FindAsset(component.SerializedFile) is not null; 70 + return component.GameObject_C2.TryGetAsset(component...
I use the Mesh101 worl as a test world in MS-Mesh. It worked well (more or less), but suddendly this error appeared. Then i copied a button-> unpacked the prefab!!!-> used the button for my own stuff and than, this thing here appeared. ...
This automatically adds a parent Canvas for the component. Under the new Canvas, add two new Button components (right-click > UI > Button - TextMeshPro). Reorder the WebView component to make it a child of the Canvas component: Update the Canvas properties by selecting the Canvas in the ...
Access Property in ContentControl's Parent ViewModel Access the ViewModel from code behind class Access to Xaml elements from another code behind file Access User Control elements in class (or other user user control or in the same user control but in static void) wpf Accessing a member value...
LuaException: c# exception:System.NullReferenceException: at XLua.CSObjectWrap.UnityEngineComponentWrap._g_get_transform (IntPtr L) [0x00000] in :0 stack traceback: [C]: at 0x94d83660 [C]: at 0x94d82624 [C]: at 0x94d82624 [C]: at 0x94d82624 [C]: at 0x94d82624 [C]: in fu...
Azure Spatial Anchors can't run in Unity. To test the Azure Spatial Anchors functionality, you need to build the project and deploy the app to your device.Tip For a reminder on how to build and deploy your Unity project to HoloLens 2, see the Building your applic...
I agree that from a user's perspective the percentage slider is a good thing, but how can you know that the image will be a "small enough" size without using absolute sizes? I would have thought that it's your scaling ratio that needs to adjust itself in order to get the camera's ...