LuaFunction luaFunction;voidStart(){// 创建Lua虚拟机luaEnv =newLuaEnv();// 指定Lua文件的加载方式luaEnv.AddLoader(LoadLuaFile);// 将C#对象存入Lua表中GameObject player = GameObject.Find("Player"); luaEnv.DoString("require('Lua.PlayerController')");// 设置PlayerController的gameObject属性,并获取...
GameObject.Find("A32"); // false GameObject.Find("A33"); // false GameObject.Find("A34"); // true GameObject.Find("A34"); // true 相对路径查找 GameObject.Find("/A34"); // false 绝对路径查找 GameObject.Find("/A11/A22/A34"); // true GameObject.Find("A11/A22/A34"); // true ...
The player gameobject http://www.youtube.com/playlist?list=PLX2vGYjWbI0RibPF7vixmr4x8ONJX-mNd Unity官方教程,用的是比较旧的4.x版本,新的版本也能导入,后面还有2P转制到手机平台的教程,太长了可能要过几天传。
{ Player = GameObject.FindGameObjectsWithTag ("Player").transform.position; } // Update is called once per frame voidUpdate() { if(Vector3.Distance (Player.position,this.transform.transform.position) <10) { Vector3 direction = Player.position -this.transform.position; this.transform.rotation =...
The most straightforward way to find a related GameObject is to add a public GameObject variable to the script: public class Chef : MonoBehaviour { public GameObject stove; // Other variables and functions... } This variable will be visible in the Inspector, as aGameObject field. ...
{publicGameObject[] players; //pubiic int[] myIntArray = new int[5];voidStart () { players= GameObject.FindGameObjectsWithTag("Player"); for(inti =0; i < players.Length; i++) { Debug.Log("Player Number"+i+"is named"+players[i].name); ...
六、更快的GameObject空引用检查 七、避免从GameObject取出字符串属性 八、使用合适的数据结构 九、避免运行时修改Transform的父节点 十、注意缓存Transform的变化 十一、避免在运行时使用Find()和SendMessage()方法 十二、全局消息传递系统 十三、禁用未使用的脚本和对象 ...
FindObjectsByTypeRetrieves a list of all loaded objects of Type type. InstantiateClones the object original and returns the clone. InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. ...
在 [偵測器] 視窗中,您會看到 GameObject 屬性。 在 [偵測器] 中, 重新命名 PlayerContainer 物件。 在[Inspector] (偵測器) 視窗中,選取 [Transform] (轉換) 元件右邊的三個點。 然後選取 [Reset] (重設)。 這會將容器的位置重設為 0, 0, 0。 (將此位置視為原點,或是若您戴著頭戴式裝置則為頭...
public class EnemyAI : MonoBehaviour { public float Speed = 50; private Transform _playerTransform; private Transform _myTransform; void Start() { var player = GameObject.FindGameObjectWithTag("Player"); if (!player) { Debug.LogError( "Could not find the main player. Ensure it has the pla...