void Start() { // 查找某个分配有文本标签“玩家”的 gameobject。 // 这是启动代码,不应该每一帧都查询该玩家 。 // 对象。 存储对它的引用。 var player = GameObject.FindGameObjectWithTag("Player"); if (!player) { Debug.LogError( "Could not find the main player. Ensure ...
// Any code below that uses _player assumes you // have this code prior to it to cache a reference to it. private GameObject _player; void Start() { _player = GameObject.FindGameObjectWithTag("Player"); } // Method 1 void Update () { // Every frame rotate around the X axis by...
The player gameobject http://www.youtube.com/playlist?list=PLX2vGYjWbI0RibPF7vixmr4x8ONJX-mNd Unity官方教程,用的是比较旧的4.x版本,新的版本也能导入,后面还有2P转制到手机平台的教程,太长了可能要过几天传。
The most straightforward way to find a related GameObject is to add a public GameObject variable to the script: public class Chef : MonoBehaviour { public GameObject stove; // Other variables and functions... } This variable will be visible in the Inspector, as aGameObject field. ...
{publicGameObject[] players; //pubiic int[] myIntArray = new int[5];voidStart () { players= GameObject.FindGameObjectsWithTag("Player"); for(inti =0; i < players.Length; i++) { Debug.Log("Player Number"+i+"is named"+players[i].name); ...
CreatePrimitive Creates a GameObject of the specified PrimtiveType with a mesh renderer and appropriate collider. Find Finds and returns a GameObject with the specified name. FindGameObjectsWithTag Retrieves an array of all active GameObjects tagged with the specified tag. Returns an empty array if...
if (collider.gameObject.tag == "Player") { // More on game controller shortly. GameController.Score++; // You don’t do: Destroy(this); because 'this' // is a script component on a game object so you use // this.gameObject or just gameObject to destroy the object. Destroy(...
public class EnemyAI : MonoBehaviour { public float Speed = 50; private Transform _playerTransform; private Transform _myTransform; void Start() { var player = GameObject.FindGameObjectWithTag("Player"); if (!player) { Debug.LogError( "Could not find the main player. Ensure it has the pla...
_instance = GameObject.FindObjectOfType (typeof(GameController)) as GameController; }return _instance; } }void Awake() { _instance = this; }public void OnBallCollisionEnter (Collision collision) { Debug.Log ( “Game Controller: Ball collision occurred!” ); ...
以前,評估工具會強制執行嚴格的類型檢查,因而產生 Failed to find a match for method([parameters...]) 警告訊息。 整合: 已新增 UNT0018 診斷。 您不應該在 System.Reflection、Update、FixedUpdate 或LateUpdate 等效能關鍵訊息中使用 OnGUI 功能。 已改善 USP0003 和USP0005 隱藏器,支援所有 AssetPostprocess...