input.Target, input.TypeDB);ObjectIdentifier[] representations = ContentBuildInterface.GetPlayerAssetRepresentations(asset, target);// Main Asset always returns at index 0, we only want representations, so
Transform playerTransform = playerObject.transform; playerTransform.Translate(Vector3.forward * Time.deltaTime); // 前进 playerTransform.Rotate(Vector3.up * Time.deltaTime); // 旋转 playerTransform.Scale(Vector3.one * Time.deltaTime); // 缩放 GameObject类 GameObject类用于表示游戏对象,是Unity3D中...
// do something with this object } } 1. 2. 3. 4. 5. 优化方法是使用CompareTag 代替tag ,例如下面的例子 void Update() { int numTests = 10000000; if (Input.GetKeyDown(KeyCode.Alpha1)) { for(int i = 0; i < numTests; ++i) { if (gameObject.tag == "Player") { // do stuff ...
注释:$* 和 $@ 都表示传递给函数或脚本的所有参数,不被双引号(" ")包含时,都以"$1" "$2" ...
="rtnCode:"+ ((ApiException) e).getStatusCode();Log.e("Event", result);UnityPlayer.Unity...
parent.transform.GetChild(i).GetComponent<Image>(); } float endTime_1 = Time.realtimeSinceStartup; print("cost time: " + (endTime_1 - startTime_1).ToString()); float startTime_2 = Time.realtimeSinceStartup; for (int i = 0; i < numTests; i++) ...
选择Game ObjectCreate OtherCube,这样层级视图中就出现一个方块游戏对象了。在层级视图中选中方块,然后在检查器中设置TransformPosition值为0,0,0。结果如下图所示: 点击移动工具,然后在场景小座标上点击Y轴,将对象的移动限制在Y轴上。移动方块,使它位于平面(地面)之上。你还可以通过设置位置属性值为0,1,0达到相...
static function Instantiate(original: Object, position: Vector3, rotation: Quaternion): Object; public GameObject Spawn() { /* 生成prefab的实例化,因为默认是object类型,所以需要强转为GameObject */ return GameObject.Instantiate(prefab, transform.position, transform.rotation) as GameObject; ...
GetInt();读取整形数据; GetFlost();读取浮点型数据; GetString();读取字符串型数据; 2.使用PlayerPrefs 中的方法 using Framework.Common.Singleton; using System; using UnityEngine; public class MyPlayerPrefs :Singleton<MyPlayerPrefs> { public override void Init() { base.Init(); } /// <summary>...
Input.GetKeyUp(keycode)抬起事件 Input.GetKey(keycode)按键状态 KeyCode.A常量看官方文档 16.1⭐组件调用 代码操控组件 将代码组件与音乐组件放至同节点(顺序无影响) ;this.GetComponent<AudioSource>()获取AudioSource组件 highlighter- javascript voidUpdate(){if(Input.GetMouseButtonDown(0)) ...