我们创建一个C#脚本然后做点修改: [CreateAssetMenu(fileName = "##创建Scriptable Obj时候默认的名字",menuName = "##右键菜单里的路径,比如Make a Bullet/Bullet")]//方便从菜单快速创建子弹副本publicclassBullets:ScriptableObject{publicfloatbulletSpeedpublicfloatdamagepublicintlifeSpanpublicBulletTypebulletType} ...
写一个Scriptable Object案例: using System.Collections; using System.Collections.Generic; using UnityEngine; //在Creat菜单创建一个名为Item的条目(可以在资源文件夹下右键创建脚本化对象Item了) [CreateAssetMenu(menuName = "Item")] //继承自ScriptableObject而非MonoBehaviour,如此不能直接挂载到游戏对象上,得...
Add to Structure as you go As you’re building a scriptable object and create few instances of it and realize ,ohh I need a new setting for ‘moveSpeed’ or whatever additional variable you need you can add, it won’t disrupt your variable. Deleting variable can have a little bit nega...
我们需要实例化一个继承自Scriptable Object的C#脚本,为了方便在Unity Editor中实例化一个Scriptable Object,我们在脚本类声明前添加CreateAssetMenu属性,这样我们就可以在Unity Asset面板中右键创建一个Scriptable Object实例了,如下图。 当我们实例化一个Scriptable Object脚本之后,我们就可以发现实例化后的Scriptable Object...
So apparently i suck at listening at my university, because i can't figure this out, not even with google... How do you create a scriptable object in the editor? I have the project open, it looks like this: Click the Create button as if you wanted to create a folder or C# script...
It’s always helpful to see these things in action, create a new project. This project shows off Scriptable Objects and how they can help you. The project consists of three game objects meant to represent three characters. Each character inherits some values from a Scriptable Object. Those ...
Scriptable Objects are amazing data containers. They don't need to be attached to a GameObject in a scene. They can be saved as assets in our project. Most often, they are used as assets which are only meant to store data, but can also be used to help se
To use a ScriptableObject, create a script in your application’sAssetsAny media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. You can also create some asset types in Unity...
Create a Unity application, with opportunities to mod and experiment. View all Projects Tutorials Find what you’re looking for with short, bite-sized tutorials. View all Tutorials 直播 Educator Hub 查看教程内容 Tutorial Create an Ability System with Scriptable Objects ...
Inherits from:Object / Implemented in:UnityEngine.CoreModule Leave feedback Switch to Manual Description A class you can derive from if you want to create objects that live independently of GameObjects. Use ScriptableObjects to centralise data in a way that can be conveniently accessed from scenes...