我们创建一个C#脚本然后做点修改: [CreateAssetMenu(fileName = "##创建Scriptable Obj时候默认的名字",menuName = "##右键菜单里的路径,比如Make a Bullet/Bullet")]//方便从菜单快速创建子弹副本publicclassBullets:ScriptableObject{publicfloatbulletSpeedpublicfloatdamagepublicintlifeSpanpublicBulletTypebulletType} ...
来自Unity官方开发者电子书《Create modular game architecture in unity with scriptableobjects》 前言 在unity官方文档的 Advanced best practice guides 中,提供了多本电子书,其中都包含许多有价值的信息。 本文将《Create modular game architecture in unity with scriptableobjects》翻译为中文版本供有需要的小伙伴参考...
unity Scriptable object 是什么? 一堆我们定义的数据,方便我们之后进行初始化。 [CreateAssetMenu(fileName ="TestObject", menuName ="ScritableObjects/TestObject")] publicclassTestObject:ScriptableObject { publicstringMyString; } 此时我们可以批量创建多个类型相同,但是内容不同的 scriptable object, 用于记录数...
写一个Scriptable Object案例: using System.Collections; using System.Collections.Generic; using UnityEngine; //在Creat菜单创建一个名为Item的条目(可以在资源文件夹下右键创建脚本化对象Item了) [CreateAssetMenu(menuName = "Item")] //继承自ScriptableObject而非MonoBehaviour,如此不能直接挂载到游戏对象上,得...
A ScriptableObject must inherit from theScriptableObjectclass. To create a new ScriptableObject script, do one of the following: In the main menu, go toAssets>Create>Scripting> and selectScriptableObject Script. In theProject window toolbar, right-click to open the Project window context menu, then...
默认是支持使用Scriptable Object进行配置的版本,视频中有展示如何使用git回退到最初的简单版本。代码很简单,添加了注释,很简单就能看懂。如有帮助,麻烦给个三连,谢谢~ gitee地址: https://gitee.com/stdio_o/unity-bottom-bar科技 计算机技术 游戏开发 C# 编程 教程 unity ...
In this recorded live training session from August 2016, we create a flexible player ability system which includes player abilities with cool downs, similar to those seen in MOBA or MMO games. The approach uses scriptable objects and is designed to allow
(URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end...
1. Open Unity Hub and create a new project. 2. In the new window, select the Universal Render Pipeline Template (Figure 02). 选择要展开的图像 Figure 02: Creating a new project with URP 3. Name your project and set the location for the project. ...
Set the RemoteLoadPath variable to the URL where you plan to host your remote content. If you require different URLs for different types of builds, create a new Profile for each build type. See Profiles and Hosting for more information.译:将RemoteLoadPath变量设置为您计划托管远程内容的URL。如...