我们创建一个C#脚本然后做点修改: [CreateAssetMenu(fileName = "##创建Scriptable Obj时候默认的名字",menuName = "##右键菜单里的路径,比如Make a Bullet/Bullet")]//方便从菜单快速创建子弹副本publicclassBullets:ScriptableObject{publicfloatbulletSpeedpublicfloatdamagepublicintlifeSpanpublicBulletTypebulletType} ...
来自Unity官方开发者电子书《Create modular game architecture in unity with scriptableobjects》 前言 在unity官方文档的 Advanced best practice guides 中,提供了多本电子书,其中都包含许多有价值的信息。 本文将《Create modular game architecture in unity with scriptableobjects》翻译为中文版本供有需要的小伙伴参考...
写一个Scriptable Object案例: using System.Collections; using System.Collections.Generic; using UnityEngine; //在Creat菜单创建一个名为Item的条目(可以在资源文件夹下右键创建脚本化对象Item了) [CreateAssetMenu(menuName = "Item")] //继承自ScriptableObject而非MonoBehaviour,如此不能直接挂载到游戏对象上,得...
unity Scriptable object 是什么? 一堆我们定义的数据,方便我们之后进行初始化。 [CreateAssetMenu(fileName ="TestObject", menuName ="ScritableObjects/TestObject")] publicclassTestObject:ScriptableObject { publicstringMyString; } 此时我们可以批量创建多个类型相同,但是内容不同的 scriptable object, 用于记录数...
A ScriptableObject must inherit from theScriptableObjectclass. To create a new ScriptableObject script, do one of the following: In the main menu, go toAssets>Create>Scripting> and selectScriptableObject Script. In theProject window toolbar, right-click to open the Project window context menu, then...
默认是支持使用Scriptable Object进行配置的版本,视频中有展示如何使用git回退到最初的简单版本。代码很简单,添加了注释,很简单就能看懂。如有帮助,麻烦给个三连,谢谢~ gitee地址: https://gitee.com/stdio_o/unity-bottom-bar科技 计算机技术 游戏开发 C# 编程 教程 unity ...
When going into Playmode the three objects will move according to the limits // set by their vehicle type. // Step 1 - Create or reload the assets that store each VehicleTypeInfo object. VehicleTypeInfo wagon = AssetDatabase.LoadAssetAtPath<VehicleTypeInfo>("Assets/VehicleTypeWagon.asset");...
In this recorded live training session from August 2016, we create a flexible player ability system which includes player abilities with cool downs, similar to those seen in MOBA or MMO games. The approach uses scriptable objects and is designed to allow
It's easy to setup, it's quicker to edit and create scriptable object since you don't have to look inside your project to find the correct folder. All your scriptable objects are accessible with a few clicks inside one or multiple editor window. Differences between : 📝 1. The standard...
Scriptable Objects are amazing data containers. They don't need to be attached to a GameObject in a scene. They can be saved as assets in our project. Most often, they are used as assets which are only meant to store data, but can also be used to help se