1) If you set the maximum resolution (4096*4096) in the texture settings in the editor, then when you try to change the resolution to any lower one (2048,1024,512,256) using the SetTexturesResolution() method and render the texture using the Re...
Fullscreen ModeSpecifies how the window appears on the device. This sets the default window mode at startup. Fullscreen WindowThe application window fills the full-screen native resolution of the device. To fill the full-screen window, Unity scales the application contents.Resolution Scaling Modeco...
Resolution section for the WebGL Player platform 分辨率 设置功能 Default Canvas Width设置 WebGL 画布元素的宽度。 Default Canvas Height设置 WebGL 画布元素的高度。 Run In Background启用此选项将允许您的内容将在画布或浏览器窗口失去焦点时继续运行。
Unable to run game developed by unity3d. Error: couldn't switch ro requested monitor resolution Details: Switching to resolution 1280x720 failed, trying lower one All reqolution switches have failed Screen: DX11 could not switch resolution (1280x720 fs=1) Hi@sunhugewelcome to the Proton issue...
The overdraw view works best when you adjust the Scene View to your target resolution. Unity renders objects as transparent silhouettes. As the transparencies accumulate, it becomes easier to spot places where GameObjects draw over one another. White is the least optimal, because a pixel is overd...
Unity provides the ability to easily modify the render target resolution of your application at runtime through the XRSettings.renderViewportScale property. The final image presented on-device has a fixed resolution. The platform will sample the lower resolution output to build a higher resolution im...
Resolution: Please note:If you are a Unity Plus*, Pro, or Enterprise subscriber and are using an Editor version below 2019.4.8, you will first need to ensure that you haveactivated your license key. To change your Editor theme, please follow the steps below: ...
Normal maps need not be the same size as diffuse maps (1:1), so you can use a smaller resolution for normal maps while still achieving high visual fidelity and saving memory and disk space. Be aware that managed memory implications can often surpass native memory problems, due to heavy fra...
Introduction Optimizing a scene to increase its frame rate can be a difficult process to get right, due to the number of aspects that contribute to the final rendered image. It can even be hard just to find the right settings to change for the result you
If the render target is a full screen texture, which means that its resolution matches or is a fraction of the resolution of the screen, use a scaling factor such as Vector2D.one to support dynamic scaling.The following example shows how to change the code using the RenderTargetHandle API ...