local size = PlatformDevice.GetScreenSize() local screenWidth, screenHeight = size.x, size.y local designWidth, designHeight = GetDesignResolution() -- 根据屏幕分辨率宽高比,计算出新的Canvas resolutionSize,得到UI需要显示的分辨率 if (screenWidth / screenHeight) > (designWidth / designHeight) then ...
将映射游戏内容的Camera拖入Render Camera中,下一个属性Plane Distance表示UI 与Camera的在Z轴距离(其实就是变相反映了UI的Z轴位置)。 接着在Canvas Scaler属性里将Ui Scale Mode属性设置为Scale With Screen Size, 表示Canvas会根据屏幕比例缩放。 下面的Reference Resolution,表示UI宽和高一半的大小。例如设计尺寸为6...
Screen.SetResolution(Screen.width, Screen.height, true); } //按A全屏 if (Input.GetKey(KeyCode.A)) { //获取设置当前屏幕分辩率 Resolution[] resolutions = Screen.resolutions; //设置当前分辨率 Screen.SetResolution(resolutions[resolutions.Length - 1].width, resolutions[resolutions.Length - 1].height,...
(可以去2D资源网等地方下载) 2.第二步:为了让游戏运行时有更好的体验,可以设置窗口大小以及分辨率等等,设置分辨率的步骤为选择Edit | Project Setting | Player,然后找到Resolution栏中设置Default Screen Width为800,Default Screen Height为600, 之后选择窗口上面的Game部分,点击Standalone,便可以选择设置的800*600作...
1//Screen坐标值适配Canvas画布2publicstaticfloatGetFixed(thisfloat value,Canvas canvas)3{4varcs=canvas.GetComponent<CanvasScaler>();5if(cs.matchWidthOrHeight==0)6//匹配宽度时仅按照宽度计算7returnvalue*cs.referenceResolution.x/Screen.width;8else9//匹配高度时仅按照高度计算10returnvalue*cs.referenceRes...
Screen.SetResolution(1366, 768,false); } //设置1366*768的全屏 if(Input.GetKey(KeyCode.B)) { Screen.SetResolution(1366, 768,true); } //按A全屏 if(Input.GetKey(KeyCode.A)) { //获取设置当前屏幕分辩率 Resolution[] resolutions = Screen.resolutions; ...
下面的Reference Resolution,表示UI宽和高一半的大小。例如设计尺寸为640x960, 则x应为640 / 2 = 320,宽应为960 / 2 = 480。 下面的Screen Match Mode属性选中Match Width Or Height,表示采用宽度(上文有提到过) 或高度(Unity自带适配方式)适配。然后Match调整为0或1,0表示完全宽度适配, ...
注:Screen.currentResolution.height 当前设备高,Screen.currentResolution.width 当前设备宽 保留任务栏最大化效果: <7>.获取当前窗口句柄的分辨率 导入user32.dll的相关方法: 1//获取窗口位置以及大小2[DllImport("user32.dll")]3[return: MarshalAs(UnmanagedType.Bool)]4publicstaticexternboolGetWindowRect(IntPtr ...
Screen class can be used to get the list of supported resolutions, switch the current resolution, hide or show the system mouse pointer. Static Properties autorotateToLandscapeLeftAllow auto-rotation to landscape left? autorotateToLandscapeRightAllow auto-rotation to landscape right?
pixelHeight; var screenResolution = math.int2(camera.pixelWidth, camera.pixelHeight); int2 tileResolution; int tileSize = 16; do { tileSize <<= 1; tileResolution = (screenResolution + tileSize - 1) / tileSize; } while (tileResolution.x * tileResolution.y > 1024); for (int i = 0,...