C#=> public static voidSetResolution(intwidth, intheight, boolfullscreen); C#=> public static voidSetResolution(intwidth, intheight, boolfullscreen, intpreferredRefreshRate= 0); Description 描述 Switches the screen resolution. 切换屏幕分辨率。 A width by height resolution will be used. If no matc...
分辨率 publicvoidResolutionRatio(intvalue) {//Debug.Log(value);PlayerPrefs.SetInt("ResolutionRatio", value);switch(value) {case0:if(PlayerPrefs.HasKey("resolutionsW")) { Screen.SetResolution(PlayerPrefs.GetInt("resolutionsW"), PlayerPrefs.GetInt("resolutionsH"),true); }break;case1: Screen.SetRe...
If you usemulti-display, you can only useScreen.SetResolutionto set the resolution of the primary screen. A resolution switch does not happen immediately; it happens when the current frame is finished. using UnityEngine; public class ExampleScript :MonoBehaviour{ void Start() { //Switchto 640 ...
public class screenSet : MonoBehaviour { void Awake() { //获取设置当前屏幕分辩率 Resolution[] resolutions = Screen.resolutions; //设置当前分辨率 Screen.SetResolution(resolutions[resolutions.Length - 1].width, resolutions[resolutions.Length - 1].height, true); Screen.fullScreen = false; //设置成全...
游戏界面显示screenSet类(即游戏时控制全屏退出等操作): using System.Collections; using System.Collections.Generic; using UnityEngine; public class screenSet : MonoBehaviour { void Awake() { //获取设置当前屏幕分辩率 Resolution[] resolutions = Screen.resolutions; ...
菜单:File / Build Settings / Player Settings / Resolution and Pressentation 代码方式设置: Screen.orientation = ScreenOrientation.LandscapeRight; 1. 包名(Bundle ID)设置 菜单:File / Build Settings / Player Settings / Other Settings / Identification / Package Name ...
Unity Fullscreen Resolution for Mac & Windows After doing a bit of searching, I have found an answer that works for both Mac and Windows users. If you would like to use a resolution of, for example, 1024×427 (which is an anamorphic widescreen resolution); you must set the following pla...
publicvoidSetupResolution(){varfactor=0.8f;// Get current resolution with Screen.width, Screen.heightvarwidth=(int)(Screen.width*factor);varheight=(int)(Screen.height*factor);// Set ResolutionScreen.SetResolution(width,height,true);} tips 屏幕上的分辨率设置。SetResolution仅反映在实际设备上。 注意,...
Unity Fullscreen Resolution for Mac & Windows After doing a bit of searching, I have found an answer that works for both Mac and Windows users. If you would like to use a resolution of, for example, 1024×427 (which is an anamorphic widescreen resolution); you must set the following pla...
Screen.SetResolution(Screen.width, Screen.height, true); } //按A全屏 if (Input.GetKey(KeyCode.A)) { //获取设置当前屏幕分辩率 Resolution[] resolutions = Screen.resolutions; //设置当前分辨率 Screen.SetResolution(resolutions[resolutions.Length - 1].width, resolutions[resolutions.Length - 1].height...