若要动态更改脚本的绘图分辨率,请调用Screen.SetResolution 当前的分辨率可以在屏幕上获得Screen.width 或者Screen.height,DPI可以在Screen.dpi获得。 代码语言:javascript 代码运行次数:0 运行 AI代码解释 publicvoidSetupResolution(){varfactor=0.8f;// Get current r
if(GUILayout.Button("捕获参考截图")) { referenceShot = CaptureScreenshot(); } if(GUILayout.Button("捕获当前截图")) { currentShot = CaptureScreenshot(); } if(referenceShot != null && currentShot != null) { if(GUILayout.Button("比较渲染结果")) { float diff = CompareTextures(referenceS...
scaleFactor = Mathf.Max(screenSize.x / m_ReferenceResolution.x, screenSize.y / m_ReferenceResolution.y); 意思是分别算出长宽 ,”Screen Size” 佔了 “Reference Resolution” 的比例,在求大的 举例来说,Reference Resolution为1280720,Screen Size为800600 ScaleFactor Width: 800/1280=0.625 ScaleFactor H...
Screen.SetResolution(960,640,true); yieldreturnnewWaitForSeconds(0.1f); //在下面代码里面在处理设置完分辨率以后的逻辑 } 可能我上面写 Screen.SetResolution(960,640,true); 可能会误导大家,我举个里例子。开发的时候布的界面是 960X640 ,此时运行在 1280X720上。 那么 修改后的分辨率 就是 Screen.SetResolut...
screen resolution at runtime, thus we have to avoid this mode and choose thefullscreen window modeinstead. In fullscreen window mode, your game will run inside a maximized borderless window. This window will live in the current screen, thus inheriting the same resolution of the display where...
26{27Utils.DeleteNodeKey(regeditPathNode.ToString(), regeditScreenResolutionHeightKey);28}29if(Utils.IsJudgeNodeKey(regeditPathNode.ToString(), regeditScreenResolutionUseNativeKey))30{31Utils.DeleteNodeKey(regeditPathNode.ToString(), regeditScreenResolutionUseNativeKey);32}33if(Utils.IsJudgeNodeKey(...
Scale With Screen Size moshi:屏幕自适应常用方式 >>Reference Resolution:参考分辨率,进行屏幕适配,自动缩放大小时,将以此作为参考 UI事件 事件接口 脚本中添加using UnityEngine.EventSystems事件相关命名空间 脚本需要继承事件接口,并实现对应方法即可 IPointerClickHandler:鼠标点击 IPointerDownHandler:鼠标按下 ...
1boolresult = Input.GetKey(KeyCode.XXX); 02、当通过名称指定的按键被用户按住下时返回true 1boolresult = Input.GetKeyDown(KeyCode.XXX); 03、当释放按键时返回true 1boolresult = Input.GetKeyDown(KeyCode.XXX); 3)虚拟轴 路径:Edit-Project Settings-Input ...
(int)RankBody.rectTransform.rect.width是在canvas的UI Scale Mode为 Constant Pixel Size的情况下设置的 * 如果是Scale With Screen Size,且设置为以宽度作为缩放,则要这要做一下换算,比如canavs宽度为960,rawImage设置为200 则需要根据 referenceResolution 做一些换算 * 不过不管是什么屏幕适配模式,这里的目的就...
And I have a script that switches between them by detecting current device resolution. Problem Everything works well when I test on device, but when I test from Unity editor the Screen class always returns resolution of my desktop display (1920×1080), no matter which value I set in theGam...