パラメーター 説明 キーが存在する場合は値を取得します 存在しない場合はdefaultValueを返します。 using UnityEngine; using System.Collections; public class ExampleClass :MonoBehaviour{ void Example() { print(PlayerPrefs.GetInt("Player Score")); } }...
オブジェクトのインスタンス ID を返します オブジェクトのインスタンス ID は、常にユニークです。 using UnityEngine; using System.Collections; public class ExampleClass :MonoBehaviour{ void Example() { print(GetInstanceID()); } }
Scaling Style :如果是手机游戏的就选择FixedSizeOnMobiles,它的意思就是开启UI整体缩放的支持。 Manual Height:这个属性就比较重要的,因为我们的自适应屏幕,原理就是根据Screen.width 和Screen.height来动态的计算它的实际高度,动态的修改这个值。 Min/Max inum Height:这就是支持的最大高度,和最小高度一般都是 640...
1. Create a new 3D Unity project using Unity Editor version 6000.0.3f1 or later and call it “Hello Multiplayer World”. 2. Refer to the Multiplayer Network documentation, Netcode for GameObjects requirements, for additional requirements. 3. Add the com.unity.netcode.gameobjects package to yo...
renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; #endif renderer.receiveShadows = false; renderer.useLightProbes = false; renderer.material.color = VR.Context.PrimaryColor; } }0 11. Example Project: VRGIN Source File: MenuHandler.cs 1 2 3 4 5 6 7 8 9 10 11 12...
Size VkContext Enum Value Summary ASBuildMethod BufferType Result TraceRayFlag TraceRayHitFormat ShaderStage SlimMesh API Overview Interface Summary SlimMesh Struct Summary MeshInfo VR Engine 说明 C# Unity3D平台 Overview Class Summary HvrApi GetHvrSdkVersion GetHelmetH...
Overall, using Unity for mobile wasn’t that different, though I had to learn some new things like how to use input from the screen and how to render UI properly on a variety of devices. I also struggled with a problem where the screen color was wrong on some devices, but it turned ...
A NuGet Package Manager for Unity. Contribute to GlitchEnzo/NuGetForUnity development by creating an account on GitHub.
Practices.Unity version=4.0.0.0 culture=neutral, PublicKeyToken=6d32ff45e0ccc69f Could not load type 'System.Web.PreApplicationStartMethodAttribute Countdown Timer in wpf Create a Command in a UserControl Create a custom contorl like DataGrid in WPF Create a simple wpf trigger on one object ...
If you use macOS, you might have noticed that the physical screen resolution is different from the value that Unity gives you. This is because macOS renders to a high resolution buffer called the Backing Store, which it then scales down to the native screen resolution. Here's an example usi...