{response.shareValue}"); }); this.bannerAd.OnError((WXADErrorResponse error) => { Debug.Log($"###BannerAd OnError>>errCode:{error.errCode}"); }); this.bannerAd.OnResize((WXADResizeResponse res)=> { Debug.Log($"###BannerAd OnResize>>res.width:{res.width}>>res.height:{res....
目录练习:计算物体右前方30度,10m远的坐标练习:计算爆炸点到玩家两个切点坐标//投影测试ProjectOnPlane将当前物体移动(要过程)(欧拉角)四元数API练习:根据用户输入的方向旋转角色,并向前移动坐标系统Unity坐标系World SpaceLocal SpaceScreen SpaceViewport Space坐标系转换Local Space—>World Spa unity怎么改变轴心点 un...
int selectedSize = 1; string[] names = { "Normal","Double","Quadruple"}; int[] sizes = { 1,2,4}; void OnGUI() { selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes); if (GUILayout.Button("Scale")) ReScale(); } void ReScale() { if (Selecti...
当使用Rect Tool调整对象的尺寸时,如果是2D或3D对象,他会调整其scale;而对于有Rect Transform的对象,则会调整其width和height。 Update:Resize和Scale的区别:前者不影响字体大小;后者可以设置负值,相当于将物体反过来,前者不允许负值。 当切换至Pivot模式,可以调整其pivot。再次点击切换回Center模式。 Anchors Rect Trans...
black, FullScreenMovieControlMode.CancelOnInput); } } 全能VideoPlayer (Unity5.6之后) Unity5.6后,结合之前Unity特别难受的播放器,推出了新的VideoPlayer。支持大部分格式,无需转码。 VideoPlayer组件 属性 属性 属性 属性 代码语言:javascript 代码运行次数:0 运行 AI代码解释 using UnityEngine; using Unity...
Windowed: The application uses a standard, non-full-screen, movable window. The size of the window depends on the application’s resolution. In this mode, the application is resizable by default. To prevent application resizing, disableResizeable Activity. ...
offset.x += (Screen.width-(nativeSize.x*guiScaleFactor))*0.5f; } m.SetTRS(offset,Quaternion.identity,Vector3.one*guiScaleFactor); GUI.matrix *= m; } public void EndUIResizing() { GUI.matrix = stack[stack.Count - 1]; stack.RemoveAt (stack.Count - 1); _didResizeUI = false; } ...
//If the FilterMode is currently Point, switch it to Trilinear on the Button click case FilterMode.Point: m_MyTexture.filterMode = FilterMode.Trilinear; break; //If the FilterMode is currently Trilinear, switch it to Bilinear on the Button click case FilterMode.Trilinear: m_MyTexture.filter...
varrect=sceneView.position;floatwidth=rect.width;floatheight=rect.height;//width * x_percent//height * y_percentEditorGUIUtility.AddCursorRect(newRect(0,height*y_percent-10,width,20),MouseCursor.ResizeVertical); Scene屏幕的鼠标位置转换成世界坐标: ...
configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density"android:exported="true"android:hardwareAccelerated="false"android:launchMode="singleTask"android:resizeableActivity="false"android:process=":game...