if(fitResolution){varresolutionWidthRatio=initialScreenWidth/currentWidth;varresolutionHeightRatio=initialScreenHeight/currentHeight;fitPositionWS.x*=resolutionWidthRatio;fitPositionWS.y*=resolutionHeightRatio;
Unity Fullscreen Resolution for Mac & Windows After doing a bit of searching, I have found an answer that works for both Mac and Windows users. If you would like to use a resolution of, for example, 1024×427 (which is an anamorphic widescreen resolution); you must set the following pla...
Unity Fullscreen Resolution for Mac & Windows After doing a bit of searching, I have found an answer that works for both Mac and Windows users. If you would like to use a resolution of, for example, 1024×427 (which is an anamorphic widescreen resolution); you must set the following pla...
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
How do u get current screen resolution? how do we trigger some events when checking a checkbox a changing a cell value in a grid in WPF How do you add a resourcedictionary to a window How do you attach a change event to a dependency property? How do you avoid clipping the bottom off...
Resolution: To create a Unity account, follow the below steps: Navigate tohttps://login.unity.com/en/sign-up Fill out all required fields: Email address (must not be associated with an existing account). User name (must be unique and cannot contain uncommon characters such as @!?.#() ...
This post explains how to load and play fullscreen videos with Unity. This post also features how to properly scale the videos based on the screen resolution.
interface functions. A window manager is perhaps the most important client service application because it figures out how to arrange windows on screen and provides interactive decorations like title bars that allow the user to move and minimize windows. These elements are central to the user ...
Pixel per units, This setting is good for my project which was using a screen resolution of 750×1334 pixels, but feel free to just this number until will fit perfectly you screen Be sure that the max size of the sprite is at least the same resolution of the sprite (in my case was ...
function GetMapPos(pos : float, mapSize, sceneSize) { return pos * mapSize/sceneSize; } Basically what this line of function does is to take the position (pos) of the player, multiply by the height or width of the map, and then divide by the resolution (height or width) of the ...