using UnityEngine; using System.Collections; public class QuestWindow : MonoBehaviour { [System.Serializable] public class GUISetting { public Vector2 position; public Vector2 size; public Texture2D texture; } [System.Serializable] public class ButtonSetting { public Vector2 position; public Vector2 ...
首先我们引入一个“安全区域”的概念, 这个概念在Android、iOS开发中很常见, Unity也在UnityEngine.Screen中提供了safeArea属性用于获取安全区域的范围, 大家可以在异形屏的手机上分别打印Screen.safeArea和Screen.width、Screen.height来观察它们值的差异. 关于该接口的说明可以参考下图或官方文档.(这个接口在2020和以下...
对于移动设备,个人理解Screen.width,Screen.height和Screen.currentResolution值是一样的(并未实际验证)。为了安全起见,个人建议,编辑器下和移动设备上最好用Screen.width,Screen.height统一起来。NGUI也是这个思路: 1#ifUNITY_EDITOR2staticintmSizeFrame = -1;3staticSystem.Reflection.MethodInfo s_GetSizeOfMainGameVi...
Scale With Screen Size (缩放模式) :根据屏幕尺寸进行缩放,随着屏幕尺寸放大缩小 Constant Physical Size (恒定物理模式):无论屏幕大小和分辨率如何,UI元素始终保持相同物理大小 恒定像素模式 无论屏幕大小如何,UI始终保持相同像素大小,很少使用这种方式 Scale Factor:缩放系数,按此系数缩放画布中的所有UI匀速 Reference ...
Scale With Screen Size(按屏幕大小缩放):按屏幕大小缩放,这使得 UI 的缩放取决于开发者设置为参考分辨率的屏幕大小 选中Image,点击组件中的 Set Native Size 按钮可以使图片保持原本大小 锚点:锚点可以保证当前 UI 的轴心点与锚点之间的距离保持不变,可以通过调整锚点的值来做 UI 的自适应;使用自定义锚点可以使图...
Scale With Screen Size(以屏幕尺寸缩放):根据不同屏幕尺寸自动改变UI大小,保持画布一定比例下随屏幕改变,画布进行缩放。可以实现在不同分辨率下保持UI的一致性 Constant Physical Size(不变的物理尺寸)?? 使UI元素保持相同的物理大小,无论屏幕大小和分辨率。Match:画布缩放可以根据宽度(例:横屏游戏)或者高度(例:竖...
WindowedThe application uses a standard, non-full-screen, movable window. The size of the window depends on the application’s resolution. In this mode, the application is resizable by default. To prevent application resizing, disableResizeable Activity. ...
You can change your code editor (not debugger) via Edit | Preferences | External Tools | External Script Editor. Any compilation issues will show up at the very bottom status bar of your Unity Editor screen, so keep an eye out for them. If you try to run your game with errors in the...
Handle the screen size change event (Windows Store Apps) –When the user decides to “snap” your game you must have a way to handle this in your game. The way I handled this in the demo was to simply pause the game. Some other ideas you could implement would be to h...
Toggle Grid Snapping on and off. Available when you set tool handle rotation to Global. 打开和关闭网格捕捉。将工具手柄旋转设置为“全局”时可用 Grid Snapping 栅格捕捉 Grid Size 栅格尺寸 Align Selected 对齐所选内容 (5) Snap Increment 捕捉增量 ...