Default Web Screen Width and Default Web Screen Height 默认Web屏幕宽度和默认Web屏幕高度定义在html文件的大小。你也可以后在html文件中来修改这个大小。 Default Screen Width and Default Screen Height 默认屏幕宽度和默认屏幕高度,当网络播放器运行是通过右键菜单进入全屏模式时使用。 Customizing your Resolution Di...
Resolution And PresentationProperty:Function: Resolution Default is Full Screen Should the game start in fullscreen mode by default? Default Is Native Resolution Should the game use the default resolution used on this machine? Default Screen Width Default width of the game screen in pixels. Default...
Player Settingsis where you define various parameters (platform specific) for the final game that you will build in Unity. Some of these values for example are used in theResolution Dialogthat launches when you open a standalone game, others are used by XCode when building your game for the ...
Default Screen Width 默认屏幕宽度 Screen Width the stand alone game will be using by default. 单机游戏默认的屏幕宽度。 Default Screen Height 默认屏幕高度 Screen Height the plater will be using by default. 单机游戏默认的屏幕高度。 Run in background 后台运行 Check this if you dont want to stop...
Resolution section Use this section to customize the screen mode and default size. Resolution section for the Desktop platforms PropertyDescription Run In backgroundEnable this option to allow the application to run in the background when it loses focus. When disabled, the application pauses when it...
When you checkDefault is native resolutionin player settings,nativemeans the current display resolution, not the actual native resolution of you computer monitor which can be larger than the current screen resolution. When you select aDefault Screen Width/Heightin player settingsgreaterthan the current...
Player SettingsI discussed the basic process of building from Unity to Windows, but didn’t look at how you can set icons, splash screens, the app name and other required items. These can all be found in the Player Settings, which is loaded from the Build Sett...
accelerators to enter and exit full screen. These vary widely across publishers, but a common accelerator to toggle in and out of full screen is F11 or Alt+Enter. For Chomp, we wanted to give players this option to play in full screen, so we toggle full-screen mode by doing the ...
如果允许的话,Canvas的RenderMode可以考虑使用Screen Space–Overlay,这个模式不需要单独指定相机。 当使用Space Render Mode时,请确保给Event Camera指定了对应的相机 音频(Audio) 尽管音频资源通常并不是性能的瓶颈,但是你可以通过优化它来节省内存。 尽可能地使用单声道音频 ...
LayerMask 的使用是按位操作的,LayerMask.NameToLayer("Players") 返回该 Layer 的编号。 32.哪种实时光源是 Unity 中没有的?(D) A:点光源 B:方向光 C:聚光灯 D:日光灯 33.如何在 Unity 中创建地形系统?(A) A:Terrain->Create Terrain B:Component->Create Terrain C:Asset->Create Terrain D:Windows...