Switches the screen resolution. 切换屏幕分辨率。 A width by height resolution will be used. If no matching resolution is supported, the closest one will be used. 应用有宽高的分辨率,如果没有匹配的分辨率被支持,将使用最接近的分辨率。 If preferredRefreshRate is 0 (default) Unity will switch to t...
Default Is Native Resolution启用此选项可使游戏使用目标机器上使用的默认分辨率。如果Fullscreen Mode设置为 Windowed_,此选项不可用。 | |Default Screen Width||设置游戏画面的默认宽度(以像素为单位)。仅在Fullscreen Mode设置为 Windowed_ 时,此选项才可用。 Default Screen Height设置游戏画面的默认高度(以像素为...
Screen.SetResolution(PlayerPrefs.GetInt("resolutionsW"), PlayerPrefs.GetInt("resolutionsH"),true); }break;case1: Screen.SetResolution(640,480,true);break;case2: Screen.SetResolution(1280,720,true);break;case3: Screen.SetResolution(1920,1080,true);break;default:break; } } 画质 QualitySettings.Set...
// 设置屏幕分辨率缩放, 根据设备配置级别(1:低,2:中低,3:中,4:高,5:极高) public void SetScreenResolution(int deviceLevel) { float scale = 1.0f; if (deviceLevel == 1) { scale = 0.8f; } else if(deviceLevel == 2) { scale = 0.9f; } else { int deviceHeight = Mathf.Min(Screen...
这是因为游戏中通过接口Screen.SetResolution重新设置了屏幕分辨率,导致屏幕折叠的时候分辨率没变化导致的。 1)、经过代码分析得出结论是因为代码设置了分辨率的原因 ! 设置分辨率的目的是为了减轻渲染压力,但是一旦手动设置了分辨率后,折叠屏手机切换屏幕的时候就无法更改分辨率,导致在三星手机上大小屏切换产生了画面压缩的问...
Unity Fullscreen Resolution for Mac & Windows After doing a bit of searching, I have found an answer that works for both Mac and Windows users. If you would like to use a resolution of, for example, 1024×427 (which is an anamorphic widescreen resolution); you must set the following pla...
If you usemulti-display, you can only useScreen.SetResolutionto set the resolution of the primary screen. A resolution switch does not happen immediately; it happens when the current frame is finished. using UnityEngine; public class ExampleScript :MonoBehaviour{ void Start() { //Switchto 640 ...
Default Is Native Resolution 启用此选项可使游戏使用目标机器上使用的默认分辨率。如果 Fullscreen Mode 设置为 Windowed_,此选项不可用。| |Default Screen Width ||设置游戏画面的默认宽度(以像素为单位)。仅在 Fullscreen Mode 设置为 Windowed_ 时,此选项才可用。 Default Screen Height 设置游戏画面的默认高度...
Unity Fullscreen Resolution for Mac & Windows After doing a bit of searching, I have found an answer that works for both Mac and Windows users. If you would like to use a resolution of, for example, 1024×427 (which is an anamorphic widescreen resolution); you must set the following pla...
● Set Resolution...——“设置分辨率”,即对所创建的地形进行系统化的设置。当单击菜单Set Resolution...,会弹出一个对话框,如图 2-144所示,里面有对地形的宽度、高度、长度、高度图分辨率等一系列的设置选项,开发者可以根据实际的需要,对各个参数进行相应的修改。然后单击“Set Resolution”按钮,即可保存设置。