Unable to run game developed by unity3d. Error: couldn't switch ro requested monitor resolution Details: Switching to resolution 1280x720 failed, trying lower one All reqolution switches have failed Screen: DX11 could not switch resolution (1280x720 fs=1) ...
二、游戏窗口 Game 游戏 Simulator 仿真器 Display 显示器,支持多屏显示,最高8个摄像头视角 Portrait 纵向 Landscape 横向 Low Resolution Aspect Ratios 低分辨率纵横比 VSync(仅限游戏视图)【Vertical Sync】垂直同步 Free Aspect 自由分辨 Add 自定义添加 Label 标签名 Type 类型 Aspect Ratio 固定纵横比 Fixed R...
1) If you set the maximum resolution (4096*4096) in the texture settings in the editor, then when you try to change the resolution to any lower one (2048,1024,512,256) using the SetTexturesResolution() method and render the texture using the Ren...
Resolution Use theResolutionsection to customize the screen mode and default size. SettingDescription Run Without FocusEnable this property to keep your application running even when it’s not in focus but is visible, such as on devices supporting split-screen mode. When disabled, the application ...
The following is a summary from the things we had to consider and change in the game in order to increase the performance and reach the targeted frame rate during the intense optimization sessions. Once the basic game functionalities were in place, it was time to make sure the game performanc...
Default Is Native ResolutionEnable this option to make the game use the default resolution used on the target machine. Note: This property isn’t visible if you setFullscreen ModetoWindowed. Default Screen WidthSet the default width of the game screen in pixels. ...
首先在主场景中创建一个画布(Canvas)来显示背景图片。新建Canvas命名为BackgroundCanvas,将渲染模式(Render Mode)设为Screen Space - Camera,将主相机(Main Canvas)设为画布相机。然后将Canvas Scaler中的UI缩放模式(UI Scale Mode)设为与屏幕大小一致,而参考分辨率(Reference Resolution)设为1280x960。
game will take control of the entire display. With this mode it is not possible to change the screen resolution at runtime, thus we have to avoid this mode and choose thefullscreen window modeinstead. In fullscreen window mode, your game will run inside a maximized borderless window. This...
● Show Lightmap Resolution(是否显示光照贴图分辨率)。2. 2D、Scene Lighting、Audition Mode And Game Overlay(2D视图切换按钮、场景灯光、音频控制和场景叠加)。绘制渲染模式按钮后面有四个按钮,如图1-80所示。图1-80 场景渲染设置第一个按钮用于场景的二维和三维视图之间的切换;第二个按钮用于控制采用默认的灯光...
当你在周围移动Main Camera (无论是否在Play mode下), 你将会看到不同的物体disable. 你在这里需要找出的是occlusion data中的任何错误. 当你移动摄像机时你可能会发现会有物体突然出现在视野当中. 如果这种情况发生, your options for fixing the error are either to change the resolution (if you are playing...