public class HideInInspectorExample :MonoBehaviour{ // All these fields are serialized, but only c is visible in the inspector [HideInInspector] public int a = 5; [HideInInspector,SerializeField] private int b = 3; [SerializeField] private int c = 3; } ...
这个是很常用的一个特性,用于在inspector中的一些字段上方添加标题。 显示了一个标题。 HelpURLAttribute -> 为类提供一个URL 使用方法也很简单 就是一个用来打开网页的特性,用于写工具时会很有用。 HideInInspector -> 在inspector中隐藏公开字段,但依旧会序列化 添加了这个特性,在面板上就不会再显示这个字段了。
public class MouseOrbit : MonoBehaviour { [HideInInspector] public GameObject target; //a target look at public float xSpeed; //speed pan x public float ySpeed; //speed pan y public float yMinLimit; //y min limit public float yMaxLimit; //y max limit public float scrollSpeed; //scroll...
publicfloatblendPct =1.0f; HideInInspector这个顾名思义是在Inspector里面看不到。但这里为什么要用public呢? [HideInInspector] publicTransformstartXform,jointXform, endXform; LateUpdate是在调用了所有的Update之后再调用,也是每帧都会调用。因此适合于对场景中的物体进行跟踪。所以这里正合适更新由于手柄位置的...
// Make the variable p not show up in the inspector // but be serialized. [HideInInspector] int p = 5; } 1. 2. 3. 4. 5. 6. 7. 8. [Min(min)] 限制一个 float,int 类型的变量的最小值 using UnityEngine; public class Example : MonoBehaviour ...
HideInInspector这个顾名思义是在Inspector里面看不到。但这里为什么要用public呢? [HideInInspector] publicTransformstartXform,jointXform, endXform; LateUpdate是在调用了所有的Update之后再调用,也是每帧都会调用。因此适合于对场景中的物体进行跟踪。所以这里正合适更新由于手柄位置的变化反向计算手臂的位置。通过So...
In C#, the simplest way to make a variable editable in the Inspector is to declare it as public. If you want to make a private field editable in the inspector, you can use the SerializeField attribute. Conversely, you can use the [HideInInspector] attribute(../ScriptReference/HideIn...
[HideInInspector] [SerializeField]intm_SomeInt; [HideInInspector] [SerializeField]floatm_SomeFloat; [HideInInspector] [SerializeField]boolm_SomeBool; [HideInInspector] [SerializeField]stringm_Etc; [ExposeProperty] publicintSomeInt { get {returnm_SomeInt; ...
使用ContextMenu 特性可以让我们在 Inspector 中直接调用其修饰的方法,更多的信息看这里. Inspector 中使用数学表达式 Inspector 支持数学表达式的输入. SerializeField 和 HideInInspector 特性 SerializeField 特性可以让非公有变量在 Inspector 中显示(并序列化) HideInInspector 特性可以让在 Inspector 中显示的变量隐藏....
Assets/Create – items will be listed when clicking on the “Create” button in the project view (useful when adding new types that can be added to the project) CONTEXT/ComponentName – items will be available by right-clicking inside the inspector of the given component. Here are some examp...