}//Update is called once per framevoidUpdate () {if(!MouseMove && MouseHideTime >=0) { MouseHideTime+=Time.deltaTime;if(MouseHideTime >=MouseHideTimer) { Cursor.visible=false; MouseHideTime= -1; } } }voidSearchMouseState() {if(Input.mousePosition !=OldMousePos) { OldMousePos=Input....
if (Input.GetKey(KeyCode.H)) // Lock the cursor inside gameview Screen.lockCursor = true; // Hide mouse cursor Screen.showCursor = false; if(Input.GetKey(KeyCode.U)) // Lock the cursor inside gameview Screen.lockCursor = false; //Show mouse cursor Screen.showCursor = true; } 1. 2...
#endif } // Hide and lock cursor when right mouse button pressed if (Input.GetMouseButtonDown(1)) { Cursor.lockState = CursorLockMode.Locked; } // Unlock and show cursor when right mouse button released if (Input.GetMouseButtonUp(1)) { Cursor.visible = true; Cursor.lockState = CursorLock...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CursorLockHide : MonoBehaviour { void Start() { Cursor.lockState = CursorLockMode.Locked; } void Update() { if (Input.GetKeyDown(KeyCode.LeftAlt)) { Cursor.lockState = CursorLockMode.None; } else if...
5. Press ‘P’ to hide the mouse cursor; 6. Move the mouse a very short distance; 7. Use the scroll wheel a lot (backwards or forwards) while moving the mouse; Actual result: sometimes the values of x and y axis are so much bigger than it should be by moving the mouse ...
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassMouseLook:MonoBehaviour{publicfloatmouseSensitivity=100f;publicTransformplayerBody;floatxRotation=0f;// Start is called before the first frame updatevoidStart(){// lock and hide the cursorCursor.lockState...
EventListener为您提供事件,您可以在其中挂接要在玩家点击按钮时运行的脚本。您也可以选择添加HandCursor组件,使光标在悬停在按钮上时变成手(更改mouse_cursor.png以自定义其外观)。深度(Depth)图像和文本可以位于彼此的上方和下方。这可以通过两种方式进行操作。SpriteRenderer和TextMeshPro具有SortLayer和Order。
= mLastScheme) { HideTooltip(); if (mLastScheme == ControlScheme.Mouse) { #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 Screen.lockCursor = false; Screen.showCursor = true; #else //这里会重置位置 //Cursor.lockState = CursorLockMode.None; //Cursor.visible = true; ...
OSX Webplayer: サンドボックスのため、ハードウェアカーソルは断続的のみ更新されます(カーソルが移動した時)。 正しい動作を保証するためには、 OnMouseEnter および OnMouseExit を使用してハードウェアカーソルを設定します。 これは ソフトウェアカーソルにおいては問題となりません。
In the Editor the cursor is automatically reset when escape is pressed, or on switching applications. In the Standalone Player you have full control over the mouse cursor, but switching applications still resets the cursor.using UnityEngine; using System.Collections;public class ExampleClass : ...