using UnityEngine; public class MouseManager : MonoBehaviour { // 控制是否隐藏鼠标 public bool hideMouse = true; // 控制是否锁定鼠标 public bool lockMouse = true; void Start() { // 根据设置隐藏鼠标 if (hideMouse) { Cursor.visible = false; } // 根据设置锁定鼠标 if (lockMouse) { Cursor...
}//Update is called once per framevoidUpdate () {if(!MouseMove && MouseHideTime >=0) { MouseHideTime+=Time.deltaTime;if(MouseHideTime >=MouseHideTimer) { Cursor.visible=false; MouseHideTime= -1; } } }voidSearchMouseState() {if(Input.mousePosition !=OldMousePos) { OldMousePos=Input....
if (Input.GetKey(KeyCode.H)) // Lock the cursor inside gameview Screen.lockCursor = true; // Hide mouse cursor Screen.showCursor = false; if(Input.GetKey(KeyCode.U)) // Lock the cursor inside gameview Screen.lockCursor = false; //Show mouse cursor Screen.showCursor = true; } 1. 2...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CursorLockHide : MonoBehaviour { void Start() { Cursor.lockState = CursorLockMode.Locked; } void Update() { if (Input.GetKeyDown(KeyCode.LeftAlt)) { Cursor.lockState = CursorLockMode.None; } else if...
Auto Hide Cursor:当游戏控制器或者输入设备被检测到时NGUI是否自动隐藏光标 Sticky Tooltip:粘性提示,True:一直显示直到鼠标移开对象;False:鼠标移动立即隐藏 Long Press Tooltip:长按住对象,持续Tooltip Delay时间之后,显示提示消息 Tooltip Delay:提示消息延迟时间 ...
// Hide and lock cursor when right mouse button pressed if (Input.GetMouseButtonDown(1)) { Cursor.lockState =CursorLockMode.Locked; } // Unlock and show cursor when right mouse button released if (Input.GetMouseButtonUp(1)) { Cursor.visible = true; ...
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassMouseLook:MonoBehaviour{publicfloatmouseSensitivity=100f;publicTransformplayerBody;floatxRotation=0f;// Start is called before the first frame updatevoidStart(){// lock and hide the cursorCursor.lockState...
MouseCursor Custom mouse cursor shapes used with EditorGUIUtility.AddCursorRect. NeighborTerrainsIndex The index at which you should place the neighbor terrain tools in the Terrain Tools overlay. NewSceneMode Used when creating a new Scene in the Editor. NewSceneSetup Used when creating a new Scen...
the mouse cursor to the center of the game window. When the cursor is locked, it appears hidden in Unity and doesn’t move when the mouse moves. This is particularly helpful for first-person games, where the mouse cursor is typically used to control the orientation of the player’s angle...
Linux: Fixed New Input middle mouse button clicks registers scrolling. (UUM-14359) Linux: Fixed scrolling with the scroll wheel is slower on builds when using the New Input System package on Linux Standalone. (UUM-12564) Linux: Fixed second cursor appearing when toggling between hardware and ...