MouseCursor.CustomCursor 説明 ユーザーが定義したカーソル たくさんのカスタムカーソルがインターネット上で入手できます。 See Also: Cursor.SetCustomCursor. no example available in C# Copyright © 2019 Unity Technologies. Publication 2019.1 チュートリアルAnswersナレッジベースフォーラムア...
Custom mouse cursor shapes used with EditorGUIUtility.AddCursorRect. Variables ArrowNormal pointer arrow. TextText cursor. ResizeVerticalVertical resize arrows. ResizeHorizontalHorizontal resize arrows. LinkArrow with a Link badge (for assigning pointers). ...
使用Unity的Cursor.SetCursor()接口 看一下这个接口的文档描述, Description Specify a custom cursor that you wish to use as a cursor. Call this method with aTexture2Dto change the appearance of the hardware pointer (mouse cursor). 这里我们大概知道,这个接口的作用是把一个Texture2D纹理作为硬件指针(...
CustomCursor, SplitResizeUpDown, SplitResizeLeftRight } 有兴趣可以自己尝试一哈~ 接下来我们还可以在这个特定的响应区域内做一些响应操作,比如鼠标点完之后打开百度界面,如下: voidOnGUI(){RectmouseRect=newRect(0,0,300,300);EditorGUIUtility.AddCursorRect(mouseRect,MouseCursor.ArrowMinus);//点击事件if(Ev...
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Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
4. Build and run the project 5. Change your focus to 1st display (any app should be opened, for example, Chrome) 6. Wait until the build is finished 7. Observe that it runs in a background 8. Observe that you can't move your mouse cursor ...
// When the dropdown button is clicked, this method will create a popup menu at the mouse cursor position. void ShowColorMenu() { var menu = new GenericMenu(); menu.AddItem(new GUIContent("Red"), colorIndex == 0, () => colorIndex = 0); ...
void CursorControl.SimulateMiddleClick() void CursorControl.SimulateRightClick() Note: Operating Systems such as Windows consider the origin position of the mouse cursor to be the top-left corner of the display, whereas Unity considers it to be the bottom-left corner of the game window. See the...
Mesh Rotation -- 勾选了Custom Mesh后,可以选择Mesh Rotation,表示mesh的旋转 (None/ Back/ Right/ Left) 比如door:如果mesh rotation=back,则门是创建在格子的另一边 贴图相关: 当勾选了CustomMesh后,贴图就会使用默认的贴图 -- 在创建模型时就处理好贴图; ...