MouseCursor.CustomCursor 説明 ユーザーが定義したカーソル たくさんのカスタムカーソルがインターネット上で入手できます。 See Also: Cursor.SetCustomCursor. Copyright © 2016 Unity Technologies. Publication 5.4 チュートリアル Answers ナレッジベース フォーラム アセットストア フィードバック
Add a Pointer Exit event to your Event Trigger component, and make it call the OnMouseExit()method from CustomCursorPointer when this event is received. Save the current scene. Build your project. Now, run your built application and when the mouse pointer moves over the Button, it will cha...
MouseCursor.CustomCursor Description The current user defined cursor. Copyright © 2016 Unity Technologies. Publication 5.3-X Tutorials Community Answers Knowledge Base Forums Asset Store LegalPrivacy PolicyCookiesDo Not Sell or Share My Personal Information Cookie 偏好...
使用Unity的Cursor.SetCursor()接口 看一下这个接口的文档描述, Description Specify a custom cursor that you wish to use as a cursor. Call this method with aTexture2Dto change the appearance of the hardware pointer (mouse cursor). 这里我们大概知道,这个接口的作用是把一个Texture2D纹理作为硬件指针(...
CustomCursor, SplitResizeUpDown, SplitResizeLeftRight } 有兴趣可以自己尝试一哈~ 接下来我们还可以在这个特定的响应区域内做一些响应操作,比如鼠标点完之后打开百度界面,如下: voidOnGUI(){RectmouseRect=newRect(0,0,300,300);EditorGUIUtility.AddCursorRect(mouseRect,MouseCursor.ArrowMinus);//点击事件if(Ev...
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Mouse cursor can't be moved outside Unity after building project which locks cursor Windows - Sep 21, 2021 How to reproduce: 1. Make sure you are using multiplay displays 2. Open attached Unity project 'a10-3d' 3. Move editor to a 2nd display 4. Build and run ...
// When the dropdown button is clicked, this method will create a popup menu at the mouse cursor position. void ShowColorMenu() { var menu = new GenericMenu(); menu.AddItem(new GUIContent("Red"), colorIndex == 0, () => colorIndex = 0); ...
Mesh Rotation -- 勾选了Custom Mesh后,可以选择Mesh Rotation,表示mesh的旋转 (None/ Back/ Right/ Left) 比如door:如果mesh rotation=back,则门是创建在格子的另一边 贴图相关: 当勾选了CustomMesh后,贴图就会使用默认的贴图 -- 在创建模型时就处理好贴图; ...
void CursorControl.SimulateMiddleClick() void CursorControl.SimulateRightClick() Note: Operating Systems such as Windows consider the origin position of the mouse cursor to be the top-left corner of the display, whereas Unity considers it to be the bottom-left corner of the game window. See the...