"Set Cursor Position" is an Unity Plugin that gives you the ability to control the actual position of your Hardware (OS) Cursor in your screen via Scripting. Not only that but you can also : -Emulate mouse clicks -Emulate scrolling
36. Transform.position这个值是通过get方法获取到的一个copy, 这个是不能修改的. 如果要修改transform.position的话应该是用一个临时变量来记录一下, 然后修改对应的属性之后再设置回去. 37. 问题一: set方法不起效果. 因为都说过了, transform.position 只是一个copy而已. 改变这个是没有任何意义的, 必修要再...
using System.Collections; using System.Collections.Generic; using UnityEngine; // 导演类,控制场景切换,模板不用管 public class SSDirector : System.Object { private static SSDirector _instance; public ISceneController currentSceneController {get; set;} public static SSDirector getInstance() { // 获...
// When the dropdown button is clicked, this method will create a popup menu at the mouse cursor position. void ShowColorMenu() { var menu = new GenericMenu(); menu.AddItem(new GUIContent("Red"), colorIndex == 0, () => colorIndex = 0); menu.AddItem(new GUIContent("Green"), colo...
visible = false; //隐藏滑鼠光标 Cursor.visible = true; //显示滑鼠光标 在CursorLockMode.Locked 模式下,无论此成员的值如何,滑鼠都是不可见的。 lockState C…阅读全文 赞同1 添加评论 分享收藏 Unity 笔记 - 通用类 - PositionSystem ▌代码: /* PositionSystem.cs */ using ...
5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 publicclassGetMousePos : MonoBehaviour { publicCanvas canvas;//画布 privateRectTransform rectTransform;//坐标 voidStart() { canvas = GameObject.Find("Canvas").GetComponent<Canvas>(); ...
A mouse cursor control module for Unity3D. It allows you to get and set the global mouse cursor position (relative to the OS), set the local mouse cursor position (relative to the unity game window), and simulate left, middle and right clicks. Currently supporting Windows only. A compiled...
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); } }//////开始拖拽事件///voidBeginDragLine() { isDrag=true; startDragMousePos=Input.mousePosition; worldPos= selfRect.position;//先记录先物体的世界坐标,防止在更改锚点的时候无法恢复原位startDragObjSizeDeltaX=selfRect.sizeDelta.x; startDrag...
Mouse1)) { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; } if (Input.GetKeyDown(KeyCode.Space)) { if (已经落地) { 玩家刚体.AddForce(transform.up * 跳跃的力); 已经落地 = false; } } } private void 独显武器(int 武器序号) { for (int fFor = 0; fFor < 持有...
To snap the pivot to a vertex on another Mesh, add and holdCtrl(macOS:Command) while you move the cursor to the vertex you want to snap to. Release the mouse button and theVkey when you are happy with the results (Shift+Vacts as a toggle of this functionality). ...