-HardwareCursor.SetPosition (Vector2 Pos); -HardwareCursor.SetPosition (int x,int y); -HardwareCursor.SetLocalPosition (Vector2 Pos); -HardwareCursor.SetLocalPosition (int x,int y); -HardwareCursor.GetPosition (
目前,指针姿势在 Unity中只能通过特定于 Windows MR 的 APIsourceState.sourcePose.TryGetPosition/Rotation提供,并将InteractionSourceNode.Pointer作为参数传递。 OpenXR 可以通过 OpenXR 输入交互访问两组姿势: 手部呈现对象的抓地力姿势 目标提出指向世界。
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CursorLockHide : MonoBehaviour { void Start() { Cursor.lockState = CursorLockMode.Locked; } void Update() { if (Input.GetKeyDown(KeyCode.LeftAlt)) { Cursor.lockState = CursorLockMode.None; } else if...
lockState = CursorLockMode.None; } 3.8 鼠标旋转与键盘移动 当鼠标右键按下时,通过鼠标的移动来控制相机的旋转。使用mouseSensitivityCurve曲线调整鼠标灵敏度,并根据用户设置的invertY来控制是否反转垂直方向。 if (Input.GetMouseButton(1)) { var mouseMovement = new Vector2(Input.GetAxis("Mouse X"), ...
int characterIndex = text.getCharacterIndexFromPosition(cursorPosition); //输出字符索引或进行其他操作... Debug.Log("Character index: " + characterIndex); } } ``` 在上面的示例中,我们首先获取Text组件的引用,并在Update方法中获取光标的位置。然后,我们使用getCharacterIndexFromPosition方法根据光标位置获取...
// 控制玩家移动 void Update () { float ver = Input.GetAxis("Vertical"); transform.position += transform.forward * ver * Time.deltaTime * 5; }1.2.3.4.5. 控制相机视角 //鼠标左键控制上下转动 if (Input.GetMouseButton(0)) { transform.Rotate(-Input.GetAxis("Mouse Y") * 2, 0, 0);...
// When the drop-down button is clicked, this method creates a pop-up menu at the mouse cursor position. void ShowColorMenu() { var menu = new GenericMenu(); menu.AddItem(new GUIContent("Red"), colorIndex == 0, () => colorIndex = 0); ...
float z = Input.GetAxis("Vertical"); Vector3 fwd = transform.forward; Vector3 f = new Vector3(fwd.x, 0, fwd.z).normalized; Vector3 r = transform.right; Vector3 move = f * z + r * x; transform.position += move * speed * Time.deltaTime; ...
UpdateScene();// 更新场景(Ctrl+Scroll: 缩放场景, Ctrl+Drag: 平移场景, Alt+Drag: 旋转场景)}privateintGetCursorStatus(){// 获取鼠标状态(0: 箭头, 1: 小手, 2: 眼睛)if(isDraging) {returncursorStatus; }if(Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.LeftControl)) {return1;...
//所有代码如下: public class CameraMove : MonoBehaviour { //定义鼠标移动速度 public float mouseSpeed = 100f; public Transform playerBody; float xRotation = 0f; // Start is called before the first frame update void Start() { //将鼠标隐藏 Cursor.lockState = CursorLockMode.Locked; } ...