2 导入两张鼠标图标的图样式到工程中,可以设置为精灵图也可以保持默认,看需要,具体如下图 3 在工程中新建一个脚本,可以命名为 MouseChange,具体如下图 4 MouseChange 脚本具体代码如下图 5 MouseChange 脚本具体内容如下:usingUnityEngine;publicclassMouseChange:MonoBehaviour{publicTexture2DcursorTexture1; p...
将处理好的png导入Unity3D,可以在EventSystem上挂载如下的脚本CursorChange.cs usingUnityEngine;usingSystem.Collections;publicclassCursorChange:MonoBehaviour{ [serializefield]privateTexture2D cursorTexture;voidStart(){ Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto); } } 将导入的png设置为下图 然...
Custom mouse cursor shapes used with EditorGUIUtility.AddCursorRect. Variables ArrowNormal pointer arrow. TextText cursor. ResizeVerticalVertical resize arrows. ResizeHorizontalHorizontal resize arrows. LinkArrow with a Link badge (for assigning pointers). ...
使用Unity的Cursor.SetCursor()接口 看一下这个接口的文档描述, Description Specify a custom cursor that you wish to use as a cursor. Call this method with aTexture2Dto change the appearance of the hardware pointer (mouse cursor). 这里我们大概知道,这个接口的作用是把一个Texture2D纹理作为硬件指针(...
ChangeCursorTexture(); MouseControl(); } void ChangeCursorTexture() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);//我需要的那一条射线 if (Physics.Raycast(ray, out hitInfo)) //获取碰撞的信息 { //切换鼠标的贴图 } }
Twitch - https://www.twitch.tv/darknessblade_ Forum Thread: https://forum.unity.com/threads/set-cursor-position.242832/#post-1606714 Related keywords cursormousechangemovePositioncoordinatesInputControllervirtual Report this asset Set Cursor Position + Mouse Clicks API ...
MouseCursor PauseState PivotMode PivotRotation PlayModeStateChange PrefabType ProvisioningProfileType PS4BuildSubtarget PSP2BuildSubtarget RemoveAssetOptions ReplacePrefabOptions ResolutionDialogSetting ScriptCallOptimizationLevel ScriptCompiler ScriptingImplementation ScriptingRuntimeVersion SelectionMode SemanticMergeMode ...
("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")] public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f)); [Tooltip("Time it takes to interpolate camera rotation 99% of the ...
将Characters.unitypackage这个文件导入到Unity中即可。 然后打开Assets->Standard Assets ->Characters ->FirstPersonCharacter ->Prefabs文件夹: 选择预制体拖入到场景中就可以使用了。 二、使用 有两个预制体 FPSController.cs 主要组件有Character Controller、脚本First Person Controller、Rigidbody ...
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