2 导入两张鼠标图标的图样式到工程中,可以设置为精灵图也可以保持默认,看需要,具体如下图 3 在工程中新建一个脚本,可以命名为 MouseChange,具体如下图 4 MouseChange 脚本具体代码如下图 5 MouseChange 脚本具体内容如下:usingUnityEngine;publicclassMouseChange:MonoBehaviour{publicTexture2DcursorTexture1; p...
将处理好的png导入Unity3D,可以在EventSystem上挂载如下的脚本CursorChange.cs usingUnityEngine;usingSystem.Collections;publicclassCursorChange:MonoBehaviour{ [serializefield]privateTexture2D cursorTexture;voidStart(){ Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto); } } 将导入的png设置为下图 然...
usingUnityEngine;usingSystem.Collections;publicclassChangeMouseCursor : MonoBehaviour {publicTexture mouseTexture;//自己想要的鼠标图片//Use this for initializationvoidStart () { Screen.showCursor=false; }voidOnGUI() { Vector3 mousePos=Input.mousePosition; GUI.DrawTexture(newRect(mousePos.x,Screen.heigh...
ChangeCursorTexture(); MouseControl(); } void ChangeCursorTexture() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);//我需要的那一条射线 if (Physics.Raycast(ray, out hitInfo)) //获取碰撞的信息 { //切换鼠标的贴图 } } void MouseControl() { if (Input.GetMouseButtonDown(0) &&...
Description Custom mouse cursor shapes used with EditorGUIUtility.AddCursorRect.Variables Arrow Normal pointer arrow. Text Text cursor. ResizeVertical Vertical resize arrows. ResizeHorizontal Horizontal resize arrows. Link Arrow with a Link badge (for assigning pointers). SlideArrow Arrow with small ...
Unlike currentTarget, this target does not change when the event is sent to other elements along the propagation path. timestamp The time when the event was created, in milliseconds. tricklesDown Returns whether this event is sent down the event propagation path during the TrickleDown phase....
void CursorControl.SimulateRightClick() Note: Operating Systems such as Windows consider the origin position of the mouse cursor to be the top-left corner of the display, whereas Unity considers it to be the bottom-left corner of the game window. See the CursorControlExample scene for a simpl...
//更新鼠标锁定的状态的 public void UpdateCursorLock() { //if the user set "lockCursor" we check & properly lock the cursos if (lockCursor) InternalLockUpdate(); } //控制鼠标锁定 private void InternalLockUpdate() { if (Input.GetKeyUp(KeyCode.Escape)) { m_cursorIsLocked = false; } ...
"to change the color."; // When the dropdown is opened, ShowColorMenu is invoked and we can create a popup menu. dropdownClicked += ShowColorMenu; // Subscribe to the Scene view OnGUI callback so that we can draw our color swatch. ...
将Characters.unitypackage这个文件导入到Unity中即可。 然后打开Assets->Standard Assets ->Characters ->FirstPersonCharacter ->Prefabs文件夹: 选择预制体拖入到场景中就可以使用了。 二、使用 有两个预制体 FPSController.cs 主要组件有Character Controller、脚本First Person Controller、Rigidbody ...