2 导入两张鼠标图标的图样式到工程中,可以设置为精灵图也可以保持默认,看需要,具体如下图 3 在工程中新建一个脚本,可以命名为 MouseChange,具体如下图 4 MouseChange 脚本具体代码如下图 5 MouseChange 脚本具体内容如下:usingUnityEngine;publicclassMouseChange:MonoBehaviour{publicTexture2DcursorTexture1; p...
将处理好的png导入Unity3D,可以在EventSystem上挂载如下的脚本CursorChange.cs usingUnityEngine;usingSystem.Collections;publicclassCursorChange:MonoBehaviour{ [serializefield]privateTexture2D cursorTexture;voidStart(){ Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto); } } 将导入的png设置为下图 然...
usingUnityEngine;usingSystem.Collections;publicclassChangeMouseCursor : MonoBehaviour {publicTexture mouseTexture;//自己想要的鼠标图片//Use this for initializationvoidStart () { Screen.showCursor=false; }voidOnGUI() { Vector3 mousePos=Input.mousePosition; GUI.DrawTexture(newRect(mousePos.x,Screen.heigh...
ChangeCursorTexture(); MouseControl(); } void ChangeCursorTexture() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);//我需要的那一条射线 if (Physics.Raycast(ray, out hitInfo)) //获取碰撞的信息 { //切换鼠标的贴图 } } void MouseControl() { if (Input.GetMouseButtonDown(0) &&...
Change Stops Callbacks:更改停止回调如果删除或移动了与冲突有关的任何GameObject,请选中此框以立即停止报告冲突回调 Layer Collision Matrix:层碰撞矩阵定义基于层的冲突检测系统的行为,跟Physics Manager中的一样。 质量设置 Quality Edit => project setting => Quality打开面板 ...
("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")] public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f)); [Tooltip("Time it takes to interpolate camera rotation 99% of the ...
Descripción Custom mouse cursor shapes used with EditorGUIUtility.AddCursorRect.Variables Arrow Normal pointer arrow. Text Text cursor. ResizeVertical Vertical resize arrows. ResizeHorizontal Horizontal resize arrows. Link Arrow with a Link badge (for assigning pointers). SlideArrow Arrow with small ...
public static voidAddCursorRect(Rectposition,MouseCursormouse); Declaration public static voidAddCursorRect(Rectposition,MouseCursormouse, intcontrolID); Parameters ParameterDescription positionThe rectangle the control should be shown within. mouseThe mouse cursor to use. ...
//更新鼠标锁定的状态的 public void UpdateCursorLock() { //if the user set "lockCursor" we check & properly lock the cursos if (lockCursor) InternalLockUpdate(); } //控制鼠标锁定 private void InternalLockUpdate() { if (Input.GetKeyUp(KeyCode.Escape)) { m_cursorIsLocked = false; } ...
void CursorControl.SimulateRightClick() Note: Operating Systems such as Windows consider the origin position of the mouse cursor to be the top-left corner of the display, whereas Unity considers it to be the bottom-left corner of the game window. See the CursorControlExample scene for a simpl...