Get the Set Cursor Position + Mouse Clicks API package from Darkness Blade and speed up your game development process. Find this & other Input Management options on the Unity Asset Store.
0)); defaultPersProjMat.SetRow(1, new Vector4(0, 1.0f / tan, 0, 0)); defaultPersProjMat.SetRow(2, new Vector4(0, 0, -(far + near) / (far - near), -2 * far * near / (far - near))); defaultPersProjMat.SetRow(3, new Vector4(0, 0, -1, 0)); ...
varheadPose = interactionSourceState.headPose;varheadRay =newRay(headPose.position, headPose.forward); RaycastHit raycastHit;if(Physics.Raycast(headPose.position, headPose.forward,outraycastHit,10)) {varcursorPos = raycastHit.point;// ...} ...
(固定时间)this.transform.Translate(Vector3.normalize(目标位置-自身位置) * (Vector3.Distance(自身位置, 目标位置)/(所用时间 * Time.deltime))); 2d 向某方向移动 moveDirection = mTarget.transform.position - mSelf.transform.position; moveDirection.Normalize(); float target = Mathf.Atan2(moveDirecti...
// When the drop-down button is clicked, this method creates a pop-up menu at the mouse cursor position. void ShowColorMenu() { var menu = new GenericMenu(); menu.AddItem(new GUIContent("Red"), colorIndex == 0, () => colorIndex = 0); ...
See inGlossaryinto a scene, Unity places them at the cursor position by default. You can preserve any offsets in the Prefab in relation to the cursor position by holding theAltkey while dragging a Prefab. Surface snapping To snap a GameObject to the intersection of a Collider, do the follo...
//更新鼠标锁定的状态的 public void UpdateCursorLock() { //if the user set "lockCursor" we check & properly lock the cursos if (lockCursor) InternalLockUpdate(); } //控制鼠标锁定 private void InternalLockUpdate() { if (Input.GetKeyUp(KeyCode.Escape)) { m_cursorIsLocked = false; } ...
The cam parameter should be the camera associated with the screen point. For a RectTransform in a Canvas set to Screen Space - Overlay mode, the cam parameter should be null. 该cam 参数应该是该相机关联的屏幕点。对于在画布上的矩形变换设置该屏幕空间为-Overlay模式,cam 参数应该为空。
SetFromTransform(transform); } 3.7 输入处理 在Update方法中,我们处理用户的输入。通过检测鼠标右键的按下和松开,我们可以控制光标的锁定和显示。当右键按下时,光标被锁定,当右键松开时,光标解锁并显示。 if (Input.GetMouseButtonDown(1)) { Cursor.lockState = CursorLockMode.Locked; } if (Input....
Cursor.lockState = CursorLockMode.Locked; }// Update is called once per framevoidUpdate(){ FreeLook(); }voidFreeLook(){floatmouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;floatmouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime; ...