"Set Cursor Position" is an Unity Plugin that gives you the ability to control the actual position of your Hardware (OS) Cursor in your screen via Scripting. Not only that but you can also : -Emulate mouse clicks -Emulate scrolling
(固定时间)this.transform.Translate(Vector3.normalize(目标位置-自身位置) * (Vector3.Distance(自身位置, 目标位置)/(所用时间 * Time.deltime))); 2d 向某方向移动 moveDirection = mTarget.transform.position - mSelf.transform.position; moveDirection.Normalize(); float target = Mathf.Atan2(moveDirecti...
Set 既存の Rect コンポーネントを設定します ToString このRect を適切にフォーマットした文字列を返します Static 関数 MinMaxRect 最小/最大の値か Rect クラスを作成します NormalizedToPoint 正規化座標を指定して長方形内部の位置を返します PointToNormalized ポイントに対応する正規化座標を返し...
屏幕空间点转换为矩形变换内部的本地位置,该点在它的矩形平面上。 The cam parameter should be the camera associated with the screen point. For a RectTransform in a Canvas set to Screen Space - Overlay mode, the cam parameter should be null. 该cam 参数应该是该相机关联的屏幕点。对于在画布上的矩...
} public void OnDamage(int damage) { m_life -= damage; //更新UI GameManager.Instance.setLife(m_life); //如果生命值为0,取消鼠标锁定 if(m_life <= 0) { Cursor.lockState = CursorLockMode.None; } } private void OnDrawGizmos() { Gizmos.DrawIcon(this.transform.position, "Spawn.tif")...
SetFromTransform(transform); } 3.7 输入处理 在Update方法中,我们处理用户的输入。通过检测鼠标右键的按下和松开,我们可以控制光标的锁定和显示。当右键按下时,光标被锁定,当右键松开时,光标解锁并显示。 if (Input.GetMouseButtonDown(1)) { Cursor.lockState = CursorLockMode.Locked; } if (Input....
set { //光标不可见 Cursor.visible = value; Cursor.lockState = value ? CursorLockMode.Locked : CursorLockMode.None; } }3.2 输入和输入参数 的引用 实例化private FPS_PlayerParameter parameter; private FPS_Input input; private void Start() { //开启取消光标 LookCursor = true; parameter = this...
// When the drop-down button is clicked, this method creates a pop-up menu at the mouse cursor position. void ShowColorMenu() { var menu = new GenericMenu(); menu.AddItem(new GUIContent("Red"), colorIndex == 0, () => colorIndex = 0); ...
See inGlossaryinto a scene, Unity places them at the cursor position by default. You can preserve any offsets in the Prefab in relation to the cursor position by holding theAltkey while dragging a Prefab. Surface snapping To snap a GameObject to the intersection of a Collider, do the follo...
varheadPose = interactionSourceState.headPose;varheadRay =newRay(headPose.position, headPose.forward); RaycastHit raycastHit;if(Physics.Raycast(headPose.position, headPose.forward,outraycastHit,10)) {varcursorPos = raycastHit.point;// ...} ...