public class ExampleClass :MonoBehaviour{CursorLockModewantedMode; // Apply requested cursor state void SetCursorState () {Cursor.lockState= wantedMode; // Hide cursor when lockingCursor.visible= (CursorLockMode.Locked!= wantedMode); } void OnGUI () {GUILayout.BeginVertical(); // Release cursor...
Cursor.visible Other Versions public static bool visible; Description Determines whether the hardware pointer is visible or not. Set this to true to reveal the cursor. Set it to false to hide the cursor. Note that in CursorLockMode.Locked mode, the cursor is invisible regardless of the ...
private FPS_PlayerParameter parameter; private FPS_Input input; private void Start() { //开启取消光标 LookCursor = true; parameter = this.GetComponent<FPS_PlayerParameter>(); input = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<FPS_Input>(); }...
Cursor.lockState,屏幕中间 Locked,屏幕之内 Confined(锁定鼠标) 02:57 Cursor.SetCursor(更换鼠标指针图片) 04:03 Vector3.normalized(向量归一化) 03:06 Mathf.Sign(取正负符号) 01:40 null(空类型值) 05:44 Mathf.Clamp(钳制-控制数值在特定值域,控制数字不超过上下限) ...
3.Hide Pointer Cursor On Hover:勾选上,射中后只有一个Cursor;不勾选,则射中后出现两个Cursor; 十三、实现手柄抓取物体 1.给空物体[LeftController]和[RightController]添加脚本VRTK_Interact Grab.cs、VRTK_Interact Touch.cs, 2.创建一个Sphere小球,给小球加上脚本VRTK_Interactable Object.cs(指定自身的Grab ...
public class HideLockCursorA : MonoBehaviour { void Start () { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } void Update () { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } } I hope this can help others!
void PauseGame(bool showIcons = true ) 暂停游戏并在屏幕上显示透明淡入淡出效果。如果设置了 showIcons,则暂停菜单预制件将显示在顶部。 void Hide() 仅隐藏暂停菜单,游戏保持暂停状态并显示黑色覆盖层 void Resume() 恢复游戏并隐藏暂停菜单和覆盖层
将Characters.unitypackage这个文件导入到Unity中即可。 然后打开Assets->Standard Assets ->Characters ->FirstPersonCharacter ->Prefabs文件夹: 选择预制体拖入到场景中就可以使用了。 二、使用 有两个预制体 FPSController.cs 主要组件有Character Controller、脚本First Person Controller、Rigidbody ...
//更新鼠标锁定的状态的 public void UpdateCursorLock() { //if the user set "lockCursor" we check & properly lock the cursos if (lockCursor) InternalLockUpdate(); } //控制鼠标锁定 private void InternalLockUpdate() { if (Input.GetKeyUp(KeyCode.Escape)) { m_cursorIsLocked = false; } ...
id 空间的唯一ID label 显示在控件前面的标签 返回:Rect 屏幕上的矩形,只用于控件自身 描述:在一些空间前面制作一个标签 static function RectField (position : Rect, value : Rect) : Rect static function RectField (position : Rect, label : string, value : Rect) : Rect ...