Checkbox单选和多选、dropdownlis下拉列表、listbox列表框、progressbar进度条、richtextlabel富文本、slider滑块、textbox输入框、scrollbar滚动条。 3.1、Checkbox单选和多选 先来显示如下的内容: 设置如下: Checked 表示当前是否选中的状态;。 Text的内容是Label对象的内容自动获取的, 为什么只需要设置CheckIcon(精灵)因...
usingUnityEngine; publicclassEditorGUIExample:EditorWindow { publicboolshowPosition=true; publicstringstatus="Select a GameObject"; [MenuItem("Examples/Foldout Usage")] staticvoidInit() { UnityEditor.EditorWindowwindow=GetWindow(typeof(EditorGUIExample)); window.position=newRect(0,0,150,60); window...
EditorGUI.DropdownButton public static boolDropdownButton(Rectposition,GUIContentcontent,FocusTypefocusType); public static boolDropdownButton(Rectposition,GUIContentcontent,FocusTypefocusType,GUIStylestyle); 参数 position屏幕上用于按钮的矩形。 content该按钮的文本、图像和工具提示。
Unity EditorGUILayout.DropdownButton 解析 1. 什么是 Unity EditorGUILayout.DropdownButton? EditorGUILayout.DropdownButton 是Unity 编辑器扩展 API 中的一个方法,用于在 Unity 编辑器的自定义窗口中创建一个下拉按钮。当用户点击这个按钮时,可以显示或隐藏与之关联的额外选项或内容。这对于创建具有层次结构或需要...
GenericMenu lets you create custom context menus and dropdown menus. The example below opens an Editor window with a button. Clicking the button displays a context menu, which lets you change the color to apply to the GUI in the window. Copy the example's contents into a script called Gene...
DropDown:在给定屏幕矩形位置显示菜单。 GenericMenu menu = new GenericMenu(); menu.AddItem(new GUIContent("Add Input"), false, MenuCallback, MenuType.Input); menu.AddItem(new GUIContent("Add Output"), false, MenuCallback, MenuType.Output); menu.AddItem(new GUIContent("Add Cale"), false, Men...
private static string s_TextFieldName = "GenericPopupMenuTextField"; private readonly ArrayList m_MenuItems = new ArrayList(); private readonly ArrayList m_MenuFilteredItems = new ArrayList(); private bool m_EnableFiltered = true; private string m_FilteredText = string.Empty; ...
PxPre Dropdown Menu This is the core library of the PxPre Dropdown Menu. It is a menu generation system that can create menus through C# code for Unity. Tested and developed for Unity 2020 LTS. Sample For test assets, samples, and documentation, please see the development repo at https:...
Project: All the files in your project. You can drag and drop from Explorer into Unity to add files to your project. Scene: The currently open scene. Hierarchy: All the game objects in the scene. Note the use of the term GameObjects and the GameObjects dropdown menu. ...
You can replace yourGenericMenuwith aDropdownMenueverywhere. For example, you can use it withEditorGUI.DropdownButton(). The dropdown window will look like this: More Info DropdownItem Once the number of items pass a certain threshold (10 items by default), a search bar will show up where...