You can drag and drop from Explorer into Unity to add files to your project. Scene: The currently open scene. Hierarchy: All the game objects in the scene. Note the use of the term GameObjects and the GameObjects dropdown menu. Inspector: The components (properties) of the selected ...
usingUnityEngine; publicclassEditorGUIExample:EditorWindow { publicboolshowPosition=true; publicstringstatus="Select a GameObject"; [MenuItem("Examples/Foldout Usage")] staticvoidInit() { UnityEditor.EditorWindowwindow=GetWindow(typeof(EditorGUIExample)); window.position=newRect(0,0,150,60); window...
Checkbox单选和多选、dropdownlis下拉列表、listbox列表框、progressbar进度条、richtextlabel富文本、slider滑块、textbox输入框、scrollbar滚动条。 3.1、Checkbox单选和多选 先来显示如下的内容: 设置如下: Checked 表示当前是否选中的状态;。 Text的内容是Label对象的内容自动获取的, 为什么只需要设置CheckIcon(精灵)因...
You can replace yourGenericMenuwith aDropdownMenueverywhere. For example, you can use it withEditorGUI.DropdownButton(). The dropdown window will look like this: More Info DropdownItem Once the number of items pass a certain threshold (10 items by default), a search bar will show up where...
option if (GUI.Button(new Rect(110, 0, 100, 40), "Remove")) { //Remove the current selected item from the Dropdown from the messages List m_Messages.RemoveAt(m_Dropdown.value); //Remove the current selection from the Dropdown m_Dropdown.options.RemoveAt(m_Dropdown.value); } } ...
Unity EditorGUILayout.DropdownButton 解析 1. 什么是 Unity EditorGUILayout.DropdownButton? EditorGUILayout.DropdownButton 是Unity 编辑器扩展 API 中的一个方法,用于在 Unity 编辑器的自定义窗口中创建一个下拉按钮。当用户点击这个按钮时,可以显示或隐藏与之关联的额外选项或内容。这对于创建具有层次结构或需要...
DropDown:在给定屏幕矩形位置显示菜单。 GenericMenu menu = new GenericMenu(); menu.AddItem(new GUIContent("Add Input"), false, MenuCallback, MenuType.Input); menu.AddItem(new GUIContent("Add Output"), false, MenuCallback, MenuType.Output); menu.AddItem(new GUIContent("Add Cale"), false, Men...
private static string s_TextFieldName = "GenericPopupMenuTextField"; private readonly ArrayList m_MenuItems = new ArrayList(); private readonly ArrayList m_MenuFilteredItems = new ArrayList(); private bool m_EnableFiltered = true; private string m_FilteredText = string.Empty; ...
("setup a new mission")]publicclassNodeMission:NodeBase{publicoverrideboolallowAsPrime=>true;privatestringcurrent;#if UNITY_EDITORprotectedoverridevoidOnNodeInspectorGUI(){base.OnNodeInspectorGUI();Editor.DropdownMenu.MakeMenu("test",current,newstring[]{"option1","option2","option3",},x=>current...
GenericDropdownMenu no longer needs to be reinstanced on every use (case 1308433) Changing choices programmatically after setting the value will show the correct selection, in RadioButtonGroup Fixed exception on Text Settings coming from uninitialized Line Breaking Rules when text wrap is enabled (...