Input.GetKey (KeyCode. Space) 捕捉空格按键的按下 GetKeyUp按键弹起 GetKeyDown按下之时 GetKey持续的按 GetMouseButton(0) 鼠标左键持续按下GetMouseButtonDown(1)标右键刚按下 mousePosition 获取鼠标在屏幕上的坐标(单位是像素) Input.GetAxis("Horizontal"
= null) { int toSlotNumber = eventData.pointerCurrentRaycast.gameObject.GetComponent<UIInventorySlot>().slotNumber; InventoryManager.Instance.SwapInventoryItems(InventoryLocation.player,slotNumber,toSlotNumber); } else { if (itemDetails.canBeDropped) { DropSelectedItemMousePosition(); } } //PlayerCont...
Number of steps: 允许可以滚动多少次 (不同滚动位置的数量OnValueChanged: 滚动条值改变时执行的函数列表 ScrollBar sb. = this.GetComponet<ScrollBar>();sb.OnvlaueChanged.AddEventListener((value)=>{//事件}) ScrollView滚动视图 参数: Content: 控制滚动视图显示内容的父对象,它的尺寸有多大滚动视图就能拖多...
The following sections consist of deeper information on the Game Kit systems and may require more Unity knowledge. Some topics require knowledge of C#.
Unity can import any type of polygon (triangle to N-gon). Polygons that havemorethan four vertices are always converted to triangles regardless of this setting. However, if a mesh has quads and triangles (or N-gons that get converted to triangles), Unity creates two submeshes to separate...
The number doesn't include particles of child Particle Systems proceduralSimulationSupported Determines whether this system supports Procedural Simulation. randomSeed Override the random seed used for the Particle System emission. rotationBySpeed Script interface for the RotationBySpeedModule of a Particle ...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
Unity查找物体方法的详细对比 我们开发中常用的查找物体的方法有:GameObject.Find()、transform.Find()、FindGameObjectWithTag()、FindGameObjectsWithTag()、FindObjectOfType()、FindObjectsOfType()、transform.GetChild()、Resources.FindObjec Unity中的GameObject查找 unity 游戏引擎 vr android unity 查找所有同名...
[FormattedNumber]publicintbigNumber; LayerAttribute Supported types:int. [Layer]publicintlayer; AnimationCurveSettingsAttribute Supported types:AnimationCurve. [AnimationCurveSettings(-2,-2,2,2,HexColor="#FFD666")]publicAnimationCurveanimationCurve ChildObjectOnlyAttribute ...
and more. The Unity interface is fully scriptable, allowing many third-party plug-ins to integrate right into the Unity GUI. Most, if not all, professional game developers use a number of packages from the asset store, and if you have something decent to offer, you can publish it there ...