if(connection == IntPtr.Zero) { zView.ConnectToDefaultViewer(); } 1. 2. 3. 4. 5. 示例: private void Start() { #if !UNITY_EDITOR ZView _zView = GameObject.FindObjectOfType<ZView>(); IntPtr connection = _zView.GetCurrentActiveConnection(); if (connection == IntPtr.Zero) { _zView...
var enemyAI = GameObject.FindObjectOfType<EnemyAI>(); // I'll actually get a ref to its top-level GameObject. var enemyGameObject = enemyAI.gameObject; // Want the enemy’s position? var position = enemyGameObject.transform.position; Update: This method is called every frame. How often...
WaitForSeconds是Unity引擎中的一个类,其主要目的就是用于配合协程实现暂停一定时间的功能,它本身并不是一个迭代器,而是一个简单的类,内部包含了一个表示等待时间的秒数的字段。 yield return会把WaitForSeconds的语句打包成一个object对象返回,具体可以查看Unity官方的API,WaitForSeconds的源代码位于UnityEngine.dll assembli...
But you’ll get better visual results by following this rule. Collision Detection An object gets its mass from its RigidBody component, but you also need to tell Unity how to handle collisions with this object. The size and shape of your artwork or models doesn’t matter here, although ...
世界坐标→屏幕坐标:camera.WorldToScreenPoint(transform.position);这样可以将世界坐标转换为屏幕坐标。其中camera为场景中的camera对象。 屏幕坐标→视口坐标:camera.ScreenToViewportPoint(Input.GetTouch(0).position);这样可以将屏幕坐标转换为视口坐标。其中camera为场景中的camera对象。
2、应该在OnMouseDown()、Input.GetMouseButtonDown(0)、Input.GetTouch(0).phase == TouchPhase.Began里面使用。 如果你在OnMouseUp或者Input.GetMouseButtonUp(0)等里面使用会不正确。 /// <summary>/// Is the pointer with the given ID over an EventSystem object?/// </summary>/// <remarks>/// If ...
(outsourceGripPosition, InteractionSourceNode.Pointer)) && (sourcePose.TryGetRotation(outsourceGripRotation, InteractionSourceNode.Pointer))) { RaycastHit raycastHit;if(Physics.Raycast(sourceGripPosition, sourceGripRotation * Vector3.forward,outraycastHit,10)) {vartargetObject = raycastHit.collider....
// to GeoLocate on object collision. #if NETFX_CORE void OnCollisionEnter(Collision collision) { Debug.Log("Collided with " + collision.gameObject.name); GetGeoLocation(); } async void GetGeoLocation() { // Must call geolocation on the UI thread, there's a U...
NullReferenceException: Object reference not set to an instance of an object eg: Debug.Log("test begin"); UIPageBase page = null; page.Dispose(); Debug.Log("test over"); 报错后函数不再执行,“test over”未输出 1.2 访问空的序列化对象 ...
Unity 项目文件夹:HoloLens2GetStartedApp 按以下顺序执行主要步骤部分。 关于HoloLens 2、Unity、混合现实功能工具、混合现实工具包和 WebView 插件 通过结合 HoloLens 2、Unity、混合现实 工具包和适用于 Unity 的 WebView 插件,可以创建无缝集成 Web 内容的沉浸式混合现实体验。