float4 vertex : POSITION, // vertex position input float2 uv : TEXCOORD0, // texture coordinate input out float4 outpos : SV_POSITION // clip space position output ) { v2f o; o.uv = uv; outpos = UnityObjectToClipPos(vertex); return o; } sampler2D _MainTex; fixed4 frag (v2f i...
Pose pose = pointerEventData.Pointer.EndPointWorldPose; // Update the grab object's rotation. this.transform.rotation = pose.rotation * this._initialGrabRotation; // Update the grab object's position. this.transform.position = pose.position + (this.transform.rotation * this._initialGrabOffset);...
Request: Would you please change a privacy settings for OnChangeEyeCallback listeners to public in WaveVR_CanvasEye class. Otherwise I couldn't see any normal way to get left and right eye's cameras. A goal is to get a position of object in camera's coor
So I can easily place an object in the middle of the screen by using (.5, .5) as its position. World space refers to the absolute positioning of an object in a game based on three coordinates, (0, 0, 0). All top-level game objects in a scene have their coordinates listed in ...
direction = touch.position - startPosition; // Handle touch movement (e.g., drag an object, get dorection of drag). break; case TouchPhase.Stationary: // Handle a stationary touch (e.g., long-press actions). break; case TouchPhase.Ended: ...
Now, you need to get data to fill this class. Create a new method under LoadTravelers called GetTravelers. This method will connect to the API endpoint, download the JSON object provided by the API and then send the result to another method to show the data request results on scr...
var position = await locator.GetGeopositionAsync(); Debug.Log(string.Format("{0}, {1} Accuracy: {2}", position.Coordinate.Latitude, position.Coordinate.Longitude, position.Coordinate. Accuracy)); }, false ); /**/ } #else // When you’re not using the Windows Runtime, use this collis...
/// Resize and position an in-scene screen object /// </summary> private void InitializeScreen() { // Set the texture for the screen object screen.gameObject.GetComponent<MeshRenderer>().material.mainTexture = useWebcam ? webcamTexture : imageTexture; ...
NullReferenceException: Object reference not set to an instance of an object eg: Debug.Log("test begin"); UIPageBase page = null; page.Dispose(); Debug.Log("test over"); 报错后函数不再执行,“test over”未输出 1.2 访问空的序列化对象 ...
Input.mousePosition;//鼠标在屏幕上的位置 var ray:Ray=Camera.main.ScreenPointToRay(cursorScreenPosition);//在鼠标所在的屏幕位置发出一条射线(暂名该射线为x射线) var hit:RaycastHit; if(Physics.Raycast(ray,hit)){ if(hit.collider.gameObject.tag=="Terrain"){//设置地形Tag为Terrain endposition = hit...