for (int i = 0; i < listOfObjects.Count; ++i) { if (listOfObjects[i].tag == "Player") { // do something with this object } } 1. 2. 3. 4. 5. 优化方法是使用CompareTag 代替tag ,例如下面的例子 void Update() { int numTests = 1
After the underlying component is destroyed, the C# object for the MonoBehaviour remains in memory until garbage is collected. A MonoBehaviour in this state acts as if it is null. For example, it returns true for a "obj == null" check. However, this class doesn't support thenull-condition...
提示FindObjectOfType方法与此方法功能相近,用于获取工程中符合type类型的第一个对象,多用于检测工程中是否含有某种类型的对象。 Instantiate方法:实例化对象 基本语法 1.public static Object Instantiate(Object object); 2.public static Object Instantiate(Object object,Vector3 position,Quaternion rotation); 功能说明...
transform.position = new Vector3(0, 0, 0); ccc.tag = "Playwes"; } } // 查找某种类型,返回Object对象 // 注意:要查找具化的游戏对象 System.Object o1 = GameObject.FindObjectOfType(typeof(People)); Debug.Log(o1); System.Object[] os = GameObject.FindObjectsOfType(typeof(GameObj)); ...
在上面的遍历计算中,通过GetNeighborObjects获取了某个单体周围的其他单体,其逻辑实现如下: List<Transform>GetNeighborObjects(FlockItemitem){floatradius=item.NeighborRadius;List<Transform>neigbhors=newList<Transform>();Collider2D[]colliders=Physics2D.OverlapCircleAll(item.transform.position,radius);foreach(Coll...
(transform.position,Vector3.one*(range+1));InitializeBuffers();}privatevoidInitializeBuffers(){// Argument buffer used by DrawMeshInstancedIndirect.uint[]args=newuint[5]{0,0,0,0,0};// Arguments for drawing mesh.// 0 == number of triangle indices, 1 == population, others are only ...
fixed (byte* ptr = &stream.Buffer[stream.Position]) { int offset = 154; //这里会计算整个类的所有字段的大小 Unsafe.CopyBlock(ptr, address, (uint)offset); //直接全部拷贝 } 测试案例请到仓库: https://gitee.com/leng_yue/game-designer-tests MVC模块 mvc模块:模型,控制,视图分离, mvc模块适应...
(outsourceGripPosition, InteractionSourceNode.Pointer)) && (sourcePose.TryGetRotation(outsourceGripRotation, InteractionSourceNode.Pointer))) { RaycastHit raycastHit;if(Physics.Raycast(sourceGripPosition, sourceGripRotation * Vector3.forward,outraycastHit,10)) {vartargetObject = raycastHit.collider....
设置Select At为Mouse Position: 步骤15.现在再放一遍现场。将鼠标放置在立方体上,以便看到以下黄色消息: 这意味着玩家的选择器组件已经检测到NPC的可用组件。按空格键或鼠标右键。 Selector组件将向NPC发送OnUse消息,NPC的对话系统触发器将通过启动会话来响应。 Selector组件和similar 组件,Proximity Selector组件,...
// If we detach now, our position could be behind what it // will be at the end of the frame, and the object may appear // to teleport behind the hand when the player releases it. //StartCoroutine( LateDetach( hand ) );