// Create a local anchor, perhaps by hit-testing and spawning an object within the scene Vector3 hitPosition = new Vector3(); #if UNITY_ANDROID || UNITY_IOS Vector2 screenCenter = new Vector2(0.5f, 0.5f); List<ARRaycastHit> aRRaycastHits = new List<ARRaycastHit>(...
注释:$* 和 $@ 都表示传递给函数或脚本的所有参数,不被双引号(" ")包含时,都以"$1" "$2" ...
for (int i = 0; i < listOfObjects.Count; ++i) { if (listOfObjects[i].tag == "Player") { // do something with this object } } 1. 2. 3. 4. 5. 优化方法是使用CompareTag 代替tag ,例如下面的例子 void Update() { int numTests = 10000000; if (Input.GetKeyDown(KeyCode.Alpha1)...
(outsourceGripPosition, InteractionSourceNode.Pointer)) && (sourcePose.TryGetRotation(outsourceGripRotation, InteractionSourceNode.Pointer))) { RaycastHit raycastHit;if(Physics.Raycast(sourceGripPosition, sourceGripRotation * Vector3.forward,outraycastHit,10)) {vartargetObject = raycastHit.collider....
public Vector3 GetPosition(int index) { Vector3 pos = new Vector3(X_Start + X_SPACE_BETWEEN_ITEM * (index % NUMBER_OF_COLUMN),Y_Start - Y_SPACE_BETWEEN_ITEM * (index / NUMBER_OF_COLUMN),0); return pos; } 解决好排列这个问题,现在来搞定显示与更新,这回我们使用一个Dictionary结构来...
public Transform firePosition; public float bulletSpeed; void Update () { Movement(); Shoot(); } void Movement () { float forwardMovement = Input.GetAxis("Vertical") * speed * Time.deltaTime; float turnMovement = Input.GetAxis("Horizontal") * turnSpeed * Time.deltaTime; transform.Transla...
public static ObjectPlacementRule Create_AwayFromPosition( Vector3 position, float minDistance) public static ObjectPlacementConstraint Create_NearPoint( Vector3 position, float minDistance = 0.0f, float maxDistance = 0.0f) 下列物件放置查詢會尋找一個位置,將半米立方體放在表面邊緣,遠離先前放置的物件,並...
transform.position = new Vector3(0, 0, 0); ccc.tag = "Playwes"; } } // 查找某种类型,返回Object对象 // 注意:要查找具化的游戏对象 System.Object o1 = GameObject.FindObjectOfType(typeof(People)); Debug.Log(o1); System.Object[] os = GameObject.FindObjectsOfType(typeof(GameObj)); ...
Position 物体的坐标 如果物体没有父节点,其坐标为世界坐标 2. Cube Mesh Filter 网格过滤器,加载网格数据 3. Mesh Renderer 网格渲染器,渲染网格数据 4. Materials 材质 1. 更改物体表面材质的颜色 关键字:Albedo 反照率 在Assets 中新建目录, 在目录中 create创建 一个 Meterial材质, 调整 材质 Inspector...
The position of the rigidbody. Rigidbody.position allows you to get and set the position of a Rigidbody using the physics engine. If you change the position of a Rigibody using Rigidbody.position, the transform will be updated after the next physics simulation step. This is faster than upda...