0 : (int)((widthPlusPadding - Display.main.renderingWidth) * 0.5f); int widthPlusRightPadding = widthPlusPadding - padding; // If we are not inside of the main display then we must adjust the mouse position so it is scaled by // the main display and adjusted for any padding that m...
GetComponentInParent Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. GetComponents Gets references to all components of type T on the same GameObject as the component specified. GetComponentsInChildren Gets references to...
UI User interface toolkits available in the Unity Editor. Unity services Unity services such as Monetization and Cloud Services, Ads, Cloud Build, and Multiplayer. Visual effects Add and customize particle, lens flare, and full-screen effects. XR Develop augmented, mixed, and virtual reality experi...
This tutorial shows you how to set up In-App Purchasing (IAP) using PlayFab, the Unity + IAP Service, and the Android Billing API. Before we start Setting up IAP may be tedious, especially if you are not sure how different services are supposed to integrate and cooperate. ...
/// in response to a Unity Event to update a text display to count up with each event./// public class IncrementUIText : MonoBehaviour{public GameObject ballNode;[SerializeField][Tooltip("The Text component this behavior uses to display the incremented value.")]Text m_Text;/// /// The ...
These are special transitions that are only checked, when the parent state machine has a pending transition - in other words: when the parent state machine wants the nested state machine to exit. When the transition succeeds, the nested state machine exits so that the parent state machine can...
public class MyViewModel : IBindingContext { [Observable("PreviousPropertyName")] public IReadOnlyProperty<string> NewPropertyName { get; } }Wrapping a non-observable modelA common scenario, for instance, when working with database items, is to create a wrapping "bindable" model that relays ...
Some objects are not animated correctly after I have generated LOD Groups The most probable cause for this is that you have objects that are parented under bones that will move with the animations. Currently there is no code to deal with this, and the best way to do this is to use nest...
The “Unity bootstrapper for ASP.NET MVC” NuGet package (search for Unity3 in the NuGet package manager) simplifies this by adding libraries and source code to the project in Visual Studio. The following code sample shows the RegisterTypes method in the UnityConfig class that the NuGet ...
Conversions.cs are now properly supported in zoomable map implementations. Fixed bug where certain tile providers would give out of sync exception. Fixed duplicate keys exception related to some slippy maps. Fixed bugs related to snap modifiers not working properly depending on feature position of th...