hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user? nameThe name of the object. Public Methods MethodDescription GetInstanceIDGets the instance ID of the object. ToStringReturns the name of the object.
这是一个用来查找资源引用和依赖的插件,通过缓存来保存资源间的引用信息,通过树状结构直观的展示。 由于是通过缓存进行实现的,所以在希望的到精确的引用信息时需要刷新缓存。不过由于缓存的存在,在资源改动较少的情况下,刷新速度直接将文件夹拖到项目中即可使用。
[OnOpenAssetAttribute(1)] public static bool step1(int instanceID, int line) { string name = EditorUtility.InstanceIDToObject(instanceID).name; Debug.Log("Open Asset step: 1 ("+name+")"); return false; // we did not handle the open } // step2 has an attribute with index 2, so...
渲染纹理的一个典型用法是将其设置为 摄像机的“目标纹理”属性 (Camera.targetTexture),这将使摄像机渲染到纹理, 而不是渲染到屏幕。 请记住,渲染纹理内容在某些情况下会“丢失”,例如加载新关卡、系统进入屏幕保护模式、进入和退出全屏模式等。 当发生这些情况时,您现有的渲染纹理将再度变为“尚未创建”的状态,...
[1023];// Max instanced batch size.v2fvert(appdata_ti,uintinstanceID:SV_InstanceID){// Allow instancing.UNITY_SETUP_INSTANCE_ID(i);v2fo;o.vertex=UnityObjectToClipPos(i.vertex);o.color=float4(1,1,1,1);// If instancing on (it should be) assign per-instance color.#ifdefUNITY_...
};staticpublicFindReference instance; Vector2 mScroll = Vector2.zero;publicDictionary<string, List<string>> dict;voidOnEnable(){ instance =this; }voidOnDisable(){ instance =null; }voidOnGUI(){if(dict ==null) {return; } mScroll = GUILayout.BeginScrollView(mScroll); ...
在 dotnet 里面的 MemoryFailPoint 可用来测试当前进程是否还能分配申请给定大小的内存空间,这个是一个高级...
Přidání podpory pro implicitní převod pomocí vyvolání Dříve vyhodnocovače vynutil přísnou kontrolu typů, což vedlo k upozorněním Failed to find a match for method([parameters...]) zpráv. Integrace: Byla přidána UNT0018 diagnostika. Funkce byste neměli pou...
Unity IAP (In App Purchases) lets you sell a variety of items directly within your free or paid game including premium content, virtual goods and subscriptions. In this tutorial, we are going to look at how to add IAP to an existing game project. This tu
Each entry on the method list has an object reference for specifying the instance that the method can be called from. Typically this would be a GameObject or Component but could also be an asset or anything else that works with Unity’s object referencing. 选择要展开的图像 Once an object ha...