1回答 序列化ScriptableObject引用(InstanceID) 、、 ScriptableObject public AvatarData avatar;在游戏过程中,玩家可以将化身更改为另一个。所有AvatarData对象都保存在.asset文件中。我希望保存对当前选择的AvatarData实例的引用,并将其保存在json/二进制文件中,以便重新加
[OnOpenAssetAttribute(1)] public static bool step1(int instanceID, int line) { string name = EditorUtility.InstanceIDToObject(instanceID).name; Debug.Log("Open Asset step: 1 ("+name+")"); return false; // we did not handle the open } // step2 has an attribute with index 2, so...
hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods MethodDescription GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods MethodDescription Destroy Removes a GameO...
另请参阅:Canvas。 变量 absoluteDepth渲染器相对于根画布的深度。 clippingSoftnessThe clipping softness to apply to the renderer. cull指示是否忽略该渲染器发射的几何形状。 cullTransparentMesh指示当网格的每个顶点的顶点颜色 Alpha 接近零时,是否可以忽略此渲染器发射的几何形状。
Proper memory management in Unity can be challenging. The goal of this guide is to fit you with the necessary knowledge to profile and optimize memory consumption on any publicly available platform.
至于说如何获得新、旧组件的fileID和guid,可以通过创建两个prefab分别获取(对组件来说,fileID和guid在同一个项目中是不会变化的)。 Tips:在重写prefab文件后,注意要执行一下: EditorApplication.SaveAssets(); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); ...
Integration: Improved the "Attach To Unity instance" window with sort, search and refresh features. PID is now displayed even for local players (by querying listening sockets on the system to retrieve the owning process). Added support for asmdef files.Bug fixesIntegration...
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Unity这里的命名一直都比较混乱,FileID 又叫做 File GUID,而 Path ID 又叫做 Local ID 或 Local File Identifier。File ID在工程中用于关联到另一个资源文件,而在AssetBundle中用于关联另一个AssetBundle,而Local ID 或 Path ID 则对应到资源文件或AssetBundle中的某个具体的Object。
By.ID- 搜索分配了某个id的对象(每个对象都有一个唯一的id,所以这个标准总是会返回1或0个对象)。Id检查Instance Id和AltId(需要在对象上挂载AltUnityId的脚本,使用System.Guid.NewGuid生成AltId) By.TEXT- 搜索有某种text文本内容的对象 By.PATH- 搜索符合一定路径的对象 ...