[OnOpenAssetAttribute(1)] public static bool step1(int instanceID, int line) { string name = EditorUtility.InstanceIDToObject(instanceID).name; Debug.Log("Open Asset step: 1 ("+name+")"); return false; // we did not handle the open } // step2 has an attribute with index 2, so...
E/Unity: NullReferenceException: Object reference not set to an instance of an object. 1.4#节点销毁后mono回调 注:MonoBehaviour中重载了运算符==与!= 因此部分逻辑的表现比较特殊 参考文献: After the underlying component is destroyed, the C# object for the MonoBehaviour remains in memory until garbage...
float3 position = _Positions[unity_InstanceID]; unity_ObjectToWorld = 0.0; unity_ObjectToWorld._m03_m13_m23_m33 = float4(position, 1.0); unity_ObjectToWorld._m00_m11_m22 = _Step; #endif } 此外,还有一个 unity_WorldToObject 矩阵,其中包含反变换,用于变换法向量。当应用非均匀变形时,需要用...
GetInstanceID方法:Object对象ID 基本语法 public int GetInstanceID(); 功能说明 此方法用来返回Object对象的实例化ID。说明如下: 1.每个Object对象的实例、Object子类的实例如GameObject、Component等以及Object子类的子类实例如Transform、RigidBody等再工程中都有唯一的ID(int类型)。并且从程序开始运行到结束,除非对象销...
publicvoidOnGroupAtlases(BuildTargettarget,PackerJobjob,int[]textureImporterInstanceIDs) { List<Entry>entries=newList<Entry>(); foreach(intinstanceIDintextureImporterInstanceIDs) { TextureImporterti=EditorUtility.InstanceIDToObject(instanceID)asTextureImporter; ...
setup()函数的意思是通过实例化Id也就是unity_InstanceID,找到正确的实例化数据,并且调整Unity的内置变量unity_ObjectToWorld——也就是模型矩阵。正如上一篇文章所言,GPU实例化的关键就在于模型矩阵的重新计算。在Unity API官方示例中,还修改了其逆矩阵unity_WorldToObject。 3. 参考 《Unity3D学习笔记6——GPU实例...
(lhs);if(lhsNull)return!IsNativeObjectAlive(rhs);returnlhs.m_InstanceID==rhs.m_InstanceID;}staticboolIsNativeObjectAlive(UnityEngine.Object o){if(o.GetCachedPtr()!=IntPtr.Zero)returntrue;if(o is MonoBehaviour||o is ScriptableObject)returnfalse;returnDoesObjectWithInstanceIDExist(o.GetInstanceID...
InstanceIDToObjectList Translates an array of instance IDs to a list of Object references. Load Loads the asset of the requested type stored at path in a Resources folder. LoadAll Loads all assets in a folder or file at path in a Resources folder. LoadAsync Asynchronously loads an asset st...
卸载AssetBundle后又从这个AssetBundle中重新加载Object可能会造成另一个问题——该Object加载失败而且在Unity编辑器的层级中显示为Missing。 这通常发生在Unity失去后又重新获得对它的图形上下文的控制时,例如,在移动应用上应用被挂起,或者在PC上用户锁定了电脑。在这种情况下,Unity必须重新将纹理和着色器上传到GPU。如果这...
public static void InstanceIDToObjectList (NativeArray<int> instanceIDs, List<Object> objects); 参数 instanceIDs IDs of Object instances. objects List of resoved object references, instanceIDs and objects will be of the same length and in the same order, the list will be resized if needed....