public static Object InstanceIDToObject (int instanceID); 描述 将实例 ID 转换为对对象的引用。如果对象不是从磁盘加载的,请从磁盘加载该对象。 用于输入实例 ID 并输出对象名称的编辑器窗口。using UnityEngine; using UnityEditor;public class InstanceIDToObj
因此Unity缓存一个instance ID对应Object,通过instance ID快速找到Object。instance ID是一种快速获取对象实例的ID,包含着对GUID和Local ID的引用。解析instance ID可以快速返回instance表示的已加载对象,如果为加载目标对象,则可以将文件GUID和Local ID解析为对象源数据,从而允许Unity即时加载对象。每次AB包重新加载时,都会...
private static void OnHierarchyWindowItemOnGUI(int instanceID, Rect selectionRect) { var obj = UnityEditor.EditorUtility.InstanceIDToObject(instanceID) as GameObject; if (obj == null) { return; } foreach (var c in m_runtimeComponents) { if (c.Used(obj)) { var r = new Rect(selection...
publicvoidOnGroupAtlases(BuildTargettarget,PackerJobjob,int[]textureImporterInstanceIDs) { List<Entry>entries=newList<Entry>(); foreach(intinstanceIDintextureImporterInstanceIDs) { TextureImporterti=EditorUtility.InstanceIDToObject(instanceID)asTextureImporter; TextureImportInstructionsins=newTextureImportInstr...
public static bool step1(int instanceID, int line) { string name = EditorUtility.InstanceIDToObject(instanceID).name; Debug.Log("Open Asset step: 1 ("+name+")"); return false; // we did not handle the open } // step2 has an attribute with index 2, so will be called after step...
Object类是Unity中所有对象的基类。 Object类实例方法 GetInstanceID方法:Object对象ID 基本语法 public int GetInstanceID(); 功能说明 此方法用来返回Object对象的实例化ID。说明如下: 1.每个Object对象的实例、Object子类的实例如GameObject、Component等以及Object子类的子类实例如Transform、RigidBody等再工程中都有唯一...
public static bool step1(int instanceID, int line) { string name = EditorUtility.InstanceIDToObject(instanceID).name; Debug.Log("Open Asset step: 1 ("+name+")"); return false; // we did not handle the open } // step2 has an attribute with index 2, so will be called after step...
NullReferenceException: Object reference not set to an instance of an object eg: Debug.Log("test begin"); UIPageBase page = null; page.Dispose(); Debug.Log("test over"); 报错后函数不再执行,“test over”未输出 1.2 访问空的序列化对象 ...
setup()函数的意思是通过实例化Id也就是unity_InstanceID,找到正确的实例化数据,并且调整Unity的内置变量unity_ObjectToWorld——也就是模型矩阵。正如上一篇文章所言,GPU实例化的关键就在于模型矩阵的重新计算。在Unity API官方示例中,还修改了其逆矩阵unity_WorldToObject。 3. 参考 《Unity3D学习笔记6——GPU实例...
(lhs);if(lhsNull)return!IsNativeObjectAlive(rhs);returnlhs.m_InstanceID==rhs.m_InstanceID;}staticboolIsNativeObjectAlive(UnityEngine.Object o){if(o.GetCachedPtr()!=IntPtr.Zero)returntrue;if(o is MonoBehaviour||o is ScriptableObject)returnfalse;returnDoesObjectWithInstanceIDExist(o.GetInstanceID...