AI代码解释 Vector2 screenSize=newVector2(Screen.width,Screen.height);float scaleFactor=0;switch(m_ScreenMatchMode){caseScreenMatchMode.MatchWidthOrHeight:{// We take the log of the relative width and height before taking the average.// Then we transform it back in the original space.// the ...
il2cpp::vm::Object::Allocate与Object上的几个分配方法会使用到上面的3个宏,然后il2cpp::vm::Array::NewSpecific与il2cpp::vm::String::NewSize里会用到Object的几个分配方法。(逻辑上大内存的分配基本上都是调用NewSpecific与NewSize) Array::NewSpecific根据class是否含引用来决定使用kind为PTRFREE的分配(不含...
publicclassUnrefactoredPlayer:MonoBehaviour{[SerializeField]privatestringinputAxisName;[SerializeField]privatefloatpositionMultiplier;privatefloatyPosition;privateAudioSourcebounceSfx;privatevoidStart(){bounceSfx=GetComponent<AudioSource>();}privatevoidUpdate(){floatdelta=Input.GetAxis(inputAxisName)*Time.deltaTime;...
_stringArray.drawHeaderCallback = (Rect rect) => { GUI.Label(rect, "StringArray"); }; //自定义绘制列表元素 _stringArray.drawElementCallback = (Rect rect,int index,bool selected,bool focused) => { //根据index获取对应元素 SerializedProperty item = _stringArray.serializedProperty.GetArrayElemen...
7 // Coordinates we'll be dealing with 8 int xmin = Mathf.RoundToInt(pos.x - radius); 9 int ymin = Mathf.RoundToInt(pos.z - radius); 10 int xmax = Mathf.RoundToInt(pos.x + radius); 11 int ymax = Mathf.RoundToInt(pos.z + radius); ...
string voicer = ""; switch (voice) { case TtsVoice.XiaoYan: voicer = "xiaoyan"; break; case TtsVoice.XuJiu: voicer = "aisjiuxu"; break; case TtsVoice.XiaoPing: voicer = "aisxping"; break; case TtsVoice.XiaoJing: voicer = "aisjinger"; break; case TtsVoice.XuXiaoBao: voicer = "...
unity 自定义类 显示在Inspector上,安装编译Window下打开源码包的Source\VSProj\build_for_unity.bat,UNITY_HOME变量的值修改为指向本机unity安装目录运行build_for_unity.bat 复制这里对应的是一个Unity工程目录IFixToolKit拷贝到Uni
// var jsonString = "{ \"array\": [1.44,2,3], " // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " ...
switch(eventCode) { caseEvMove: { Hashtable evTable = contentasHashtable; intturn = (int)evTable["turn"]; objectmove = evTable["move"]; this.TurnManagerListener.OnPlayerMove(sender, turn, move); break; } caseEvFinalMove: { Hashtable evTable = contentasHashtable; ...
color:Color.gray;if(GUILayout.Button("引用","ButtonRight")){mode=Mode.Reference;}GUI.color=color;}GUILayout.EndHorizontal();switch(mode){caseMode.Dependence:OnDependenceGUI();break;caseMode.Reference:OnReferenceGUI();break;}}GUILayout.EndVertical();}privatevoidGetDependencies(){string guid=...