public IEnumerable<Enum> GetValueFromEnumInstance(Enum item) { Dictionary<string, Enum> values = new Dictionary<string, Enum>(); foreach (Enum value in Enum.GetValues(item.GetType())) { values.Add(value.ToString(), value); } List<string> itemNames = item.ToString().Split(',').ToList...
using System.Collections.Generic; #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine; namespace DialogueSystem { public abstract class DialogNodeDataBase : ScriptableObject { /// /// 节点坐标 /// [HideInInspector] public Vector2 Position = Vector2.zero; [HideInInspector] public s...
publicclassUnrefactoredPlayer:MonoBehaviour{[SerializeField]privatestringinputAxisName;[SerializeField]privatefloatpositionMultiplier;privatefloatyPosition;privateAudioSourcebounceSfx;privatevoidStart(){bounceSfx=GetComponent<AudioSource>();}privatevoidUpdate(){floatdelta=Input.GetAxis(inputAxisName)*Time.deltaTime;...
AI代码解释 Vector2 screenSize=newVector2(Screen.width,Screen.height);float scaleFactor=0;switch(m_ScreenMatchMode){caseScreenMatchMode.MatchWidthOrHeight:{// We take the log of the relative width and height before taking the average.// Then we transform it back in the original space.// the ...
/* in block. Used to protect objects reachable */ /* from reclaim notifiers. */ int (GC_CALLBACK *ok_disclaim_proc)(void * /*obj*/); /* The disclaim procedure is called before obj */ /* is reclaimed, but must also tolerate being */ ...
publicstringchinaName; publicListprovince; } publicclassProvince { publicstringprovinceName; publicListcity; } publicclassCity { publicstringcityName; } [csharp]view plaincopy usingUnityEngine; usingSystem; usingSystem.Collections; usingSystem.Collections.Generic; ...
switch ((int)style) { case (int)MessageBox.Style.OnlyOK: buttonGroups[(int)MessageBox.Style.OnlyOK].SetActive(true); buttonGroups[(int)MessageBox.Style.OKAndCancel].SetActive(false); break; case (int)MessageBox.Style.OKAndCancel: buttonGroups[(int)MessageBox.Style.OnlyOK].SetActive(false); ...
语句switch 中的每个 case 各占一行。 语句switch 中的 case 按字母顺序排列。 为所有 switch 语句提供 default 分支。 所有的非空 case 语句必须用 “break;” 语句结束。 每个case 和 default 分支的语句块必须用“{ }”括起来。 try – catch 语句 try – catch 语句使用格式: try { statements...
{ secondsElapsed += Time.deltaTime; } void OnDestroy(){ Dictionary<string, object> customParams = new Dictionary<string, object>(); customParams.Add("seconds_played", secondsElapsed); customParams.Add("points", score); customParams.Add("deaths", deaths); switch(this.state){ case Level...
switch (toolbarOption) { case 0: GUILayout.Label("1111111111111111111"); break; case 1: GUILayout.Label("2222222222222222222"); break; case 2: GUILayout.Label("3333333333333333333"); break; } EditorGUILayout.Space(); // 空一行 enumTest = (EnumTest)EditorGUILayout.EnumPopup("Enum类型Popup:"...