3.2.首先创建一个菜单树编辑器窗口类型;然后让该菜单树编辑器窗口类型继承自OdinMenuEditorWindow类型。 3.3.首先在菜单树编辑器窗口类型里面重写BuildMenuTree函数;然后在该BuildMenuTree函数里面返回一个包含菜单项列表的菜单树实例。 3.4.首先在菜单树编辑器窗口类型中提供一个私有静态的OpenWindow函数;接着将MenuItemA...
In order to make an item appear in the menus that are accessible viaright clickand theCreatebutton, they must be placed in one of the existing object creating submenus, such as 2D Object, or UI. If one of the existing submenus doesn’t fit, you can also add new items to this righ...
//Create a folder (right click in the Assets directory, clickCreate>New Folder) and name it “Editor” if one doesn’t exist already. //Place this script in that folder //This script creates a new menu and a new menu item in theEditorwindow // Use the new menu item to create a ...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
Right click to open the menu of a scene asset in the Project window and select Open Scene Additive. Drag one or more scenes from the Project window into the Hierarchy window.View scenesThe Hierarchy window displays all the scenes that are part of your project:...
右键菜单EditorUtility.DisplayPopupMenu(newRect(e.mousePosition,Vector2.zero),"RightClickMenu/",null);}}}[MenuItem("RightClickMenu/Test1")]publicstaticvoidContextMenuTest1(){Debug.Log("Test1");}[MenuItem("RightClickMenu/Test2")]publicstaticvoidContextMenuTest2(){Debug.Log("Test2");}[MenuItem(...
MenuItem PreferenceItem UnityEngine OtherMenuItemclass in UnityEditorDescription MenuItem 属性用于向主菜单和检视面板上下文菜单添加菜单项。该MenuItem 属性能够将任何静态函数转变为菜单命令。仅静态函数可使用 MenuItem 属性。要创建热键,您可以使用以下特殊字符:%(在 Windows 上为 ctrl,在 macOS 上为 cmd)、# ...
EditorGUI.DrawRect (rect,Color.red); //判断鼠标右键事件 if (Event.current.type == EventType.ContextClick && rect.Contains (Event.current.mousePosition)) { GenericMenu menu = new GenericMenu (); menu.AddItem (new GUIContent ("编辑帧"), false, callmethod1, null); ...
如果只是g一个字母作为快捷键,那就这样写,"MyMenu/Do Something _g"。 一些特别的键"#LEFT" 对应 shift-left. 还有这些也是类似的: LEFT, RIGHT, UP, DOWN, F1 .. F12, HOME, END, PGUP, PGDN. 第一个例子: using UnityEditor;...
2.Introduction to the Unity Editor 11 The default Unity Editor layout is organized with the most important windows you’ll need positioned to help you complete basic activities. Let’s start by reviewing them: Unity Editor interface 选择要展开的图像 ...