BuildContextualMenu(evt); } 除此之外,还可以通过注册MouseDown事件,在回调中创建GenericMenu来完全重写右键菜单。 this.RegisterCallback<MouseDownEvent>(evt => { CreateRightClickMenu(evt); }); //... public void CreateRightClickMenu(MouseDownEvent evt) { var mousePos = evt.localMousePosition; _me...
3.4.首先在菜单树编辑器窗口类型中提供一个私有静态的OpenWindow函数;接着将MenuItemAttribute定制特性应用到该OpenWindow函数上,从而可以在Unity的菜单栏里面显示一个指定名称的菜单项;然后在该OpenWindow函数里面通过调用GetWindow<OdinMenuEditorWindow派生类型>函数来获取菜单树编辑器窗口实例;最后通过该菜单树编辑器窗口实...
}// Adding a new menu item under Assets/Create[MenuItem("Assets/Create/Add Configuration")]privatestaticvoidAddConfig() {// Create and add a new ScriptableObject for storing configuration}// Add a new menu item that is accessed by right-clicking inside the RigidBody component[MenuItem("CONTEX...
You can useMenuItemto add menu items to the right-click context menu in the Project window. The context menu in the Project window uses the same menu items as the Assets menu. When you add a menu item to the Assets menu, that menu item is also added to the context menu in the Proj...
添加到Canvas组件后可以看到组件PauseMenu上有两个属性,将QuitButton和ResumeButton分别拖到里面去.如图所示 这次我们不用脚本实现事件添加而是手动去添加,选中Button对象,在鼠标单击的栏目下添加Canvas对象,再在右边的事件下选择Canvas对象中的对应的方法,像Resume按钮就选择ResumeEvent方法,Quit按钮选择QuitEvent方法,如图所...
Right click to open the menu of a scene asset in the Project window and select Open Scene Additive. Drag one or more scenes from the Project window into the Hierarchy window.View scenesThe Hierarchy window displays all the scenes that are part of your project:...
Some applications become much more usable with a right-click menu. This is an example of shortcuts, being used by the application 'Wallch': In this example, the program 'audacious', which is a music player available in the Ubuntu Software Center, will be used as an example of adding sh...
Click & Drag from a port into empty canvas space, will show context menu to automaticaly create and connect a new node. Click a connected port or connection itself to select the connection. Delete the selected node or connection with Delete Key, or through the right click context menu. ...
move it to your new location, select it in theHierarchywindow and find itsTransformin theInspector. Change itsPosition’s X, Y, and Zcoordinatesto 0 to move it to the Unity origin. You can also right-click the three dots on theTransformcomponent and selectResetfrom the drop-down menu. ...
One way to think about scenes is as discrete experiences. For example, each level in a game could be a separate scene, and the game’s main menu could be another. A Unity project can have one scene or more than a hundred, depending on its scope and complexity. There aren’t strict ...