The Dropdown control has simple logic to prevent that the dropdown is displayed outside the bounds of the Canvas, since this would make it impossible to select certain options. If the dropdown at its default position is not fully within the Canvas rectangle, its position in relation to the ...
14.ShowInInspector:属性显示在Inspector面板 15.Title:标题用于在属性上方制作粗体标题 16.TypeFilter: 对基础过滤,显示需要(子类)的属性 17.TypeInfoBox:类型信息框属性 18.AssetsOnly\SceneObjectsOnly:引用限制为预制体\场景物体 19.ValidateInput:输入验证 20.ValueDropdown 用于任何属性,并创建一个带有可配置选项...
The template can be setup in many different ways. The setup used by the GameObject > UI > Dropdown menu item includes a scroll view, such that if there are too many options to show at once, a scrollbar will appear and the user can scroll through the options. This is however not a ...
[ColorCheckerTool] DropDown menu appears in the wrong location - Oct 28, 2024 *Steps to reproduce:* 1. Download attached project and open in Unity. 2. Open OutdoorsScene. 3. In the Hierarchy, select the Color Checker. 4. In the Inspector, open and close dropdown menu multiple times,...
选项列表可以在Inspector中或者代码中指定。如果Dropdown初始化的时候支持(设置了Item Text或Item Image),对于每个选项,可以指定text也可以指定image。 The button has a single event calledOn Value Changedthat responds when the user completes a click on one of the options in the list. It supports sending...
Selecting Show Preview Packages from the Advanced menu dropdown in the Package Manager Window. 3.在搜索字段中输入“terrain”以搜索Terrain Tools,然后选中Terrain Tools预览包,再选择“Install”按钮。 选择要展开的图像 Installing the Terrain Tools package in the Package Manager window. ...
Value Dropdown Attribute特性用于任何属性,并使用可配置选项创建下拉列表。使用此选项可为用户提供一组特定的选项供您选择。 validateInput Attribute 特性用于任何属性,用来确认Object是否符合条件,例如下发IsSupportedType就是对类型进行了检验 代码如下图: [AssetsOnly]特性是用来标记拖拽物体必须来自于Assets资源下 ...
//ShowInInspector用于将属性显示到界面上 [ShowInInspector] [OnValueChanged("OnValueChanged")] public string DelayedProperty { get; set; } private void OnValueChanged() { Debug.Log("Value changed!"); } 1. 2. 3. 4. 5. 6. 7. 8.
dropdown下拉列表或菜单 helpbox用于显示帮助信息的框 input_field用于输入文本或数值的字段 label编辑器 UI 中的文本标签 object_field用于对象值的字段。例如,游戏对象或资源的属性值。 popup弹出菜单和其他弹出控件 preview用于显示预览的视图。例如,网格和纹理等资源的预览。
Framework { [CustomEditor(typeof(UIView), true)] public class UIViewInspector : Editor { private enum Menu { Animation, UnityEvent, } private UIView Target; private SerializedProperty variables; private ViewVisibilityChangedEvent onShow; private ViewVisibilityChangedEvent onHide; private static string ...