dropdown.AddOptions(newList<string> {"Option 1","Option 2","Option 3"}); } } 操作步骤: 创建一个空物体,并将Dropdown组件添加到该物体上。 将DropdownExample脚本添加到该物体上。 在Inspector面板中,将Dropdown组件的引用拖拽到DropdownExample脚本的dropdown字段上。 运行游戏,下拉菜单中将显示"Option 1...
public Dropdown dropdown; void Start() { dropdown.ClearOptions(); dropdown.AddOptions(new List<string> { "Option 1", "Option 2", "Option 3" }); } } 操作步骤: 创建一个空物体,并将Dropdown组件添加到该物体上。 将DropdownExample脚本添加到该物体上。 在Inspector面板中,将Dropdown组件的引用...
usingUnityEngine;usingUnityEngine.UI;publicclassDropdownExample:MonoBehaviour{publicDropdowndropdown;voidStart(){dropdown.ClearOptions();dropdown.AddOptions(newList<string>{"Option 1","Option 2","Option 3"});}publicvoidOnDropdownValueChanged(intvalue){Debug.Log("Selected option: "+dropdown.options...
usingUnityEngine;usingUnityEngine.UI;publicclassDropdownExample:MonoBehaviour{publicDropdowndropdown;voidStart(){dropdown.ClearOptions();dropdown.AddOptions(newList<string>{"Option 1","Option 2","Option 3"});}publicvoidOnDropdownValueChanged(intvalue){Debug.Log("Selected option: "+dropdown.options...
看一下生成的Blocker的Inspector面板 代码操作 下面是一个对DropDown基础操作 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DropDownTest : MonoBehaviour { public Dropdown dropDown; ...
Dropdown Extend—— 下来菜单扩展 以下脚本,是继承自Dropdown类的 也就是在Dropdown的基础上,对其内部函数进行了扩展 所以使用的时候,只需要创建一个下拉菜单UI元素,并移除其上的Dropdown组件 替换为ChinarDropdown脚本即可 usingUnityEngine;usingUnityEngine.EventSystems;usingUnityEngine.UI;//////将下拉菜单上的...
On Value ChangedAUnityEventthat is invoked when a user has clicked one of the options in the dropdown list. Details The list of options is specified in the Inspector or can be assigned from code. For each option a text string can be specified, and optionally an image as well, if the ...
(1)Caption Image:显示当前项的图片,一般是Dropdown的子节点。 (2)Item Image:显示下拉项的图片,一般是Item的子节点 以上属性值可通过Inspector面板指定,也可通过代码修改。 25.3.3 Placement of the dropdown list 下拉列表的显示区域是由模版(Template)的Rect Transform组件的锚点和中心点来决定的。
[CanEditMultipleObjects]publicclassDropdownExEditor:DropdownEditor{ SerializedProperty AlwaysCallback;protectedoverridevoidOnEnable(){base.OnEnable(); AlwaysCallback = serializedObject.FindProperty("AlwaysCallback"); }publicoverridevoidOnInspectorGUI(){base.OnInspectorGUI(); ...
You can drag and drop from Explorer into Unity to add files to your project. Scene: The currently open scene. Hierarchy: All the game objects in the scene. Note the use of the term GameObjects and the GameObjects dropdown menu. Inspector: The components (properties) of the selected ...