以及一个bool类型的isMove,当isMove为true时使用move_speed参数,当isMove为false时使用rotation_speed参数但是Inspector面板中却需要显示三个参数,赋值的时会容易产生混淆,所以现在我们有一个需求,当isMove勾选上则面板上需要为move_speed赋值,当isMo
(The one shown in the inspector). assetGUIDs Returns the guids of the selected assets. count Returns the number of objects in the Selection. gameObjects Returns the actual game object selection. Includes Prefabs, non-modifiable objects. instanceIDs The actual unfiltered selection from the Scene ...
Inspector showing multiple selected Assets of the same type When you select multiple Assets of different types, the Inspector displays a list that shows how many of each type of Asset are selected. Click any item in the list to Inspect all Assets of that type. ...
} }privateIEnumerator showCoroutine;privateIEnumerator hideCoroutine;///<summary>///All the pages of this window///</summary>[HideInInspector]privateList<UIWindowPage> pages =newList<UIWindowPage>();publicUIWindowPage defaultPage {get;privateset; }#endregion#regionEvents///<summary>///Event ...
启动游戏,在Inspector面板打开Debug模式,就能看到被装到盘子的物品的List了 接下来我们要实现相反的效果,我们希望角色拿着相应的食材来装到盘子了,由于只有在空的柜子上才能放盘子,我们只用在ClearCounter.cs中实现相关逻辑 // ClearCounter.cs中 ... // 柜子上有物品 if (player.HasKitchenObject()) { // 角色...
这个属性可以在Inspector中变量的上面增加Header。 例子: public class ExampleClass : MonoBehaviour { [Header("生命值")] public int CurrentHP = 0; public int MaxHP = 100; [Header("魔法值")] public int CurrentMP = 0; public int MaxMP = 0; ...
第一种处理方式是在 Event Wrapper 脚本的 Inspector 面板上直接进行赋值。我们会实现按下 UI 按钮后在前方生成一把剑的功能,判断什么时候按下 UI 按钮会由 Event Wrapper 来处理,我们这里把按下 UI 按钮视为 Select 交互事件触发,也就是将按钮按到底的时候,触发 Select 事件,然后执行生成剑的逻辑。那么我们需要...
接下来你会被提示步骤2。在这里你可以选择一个模型,以此为基础的新项目。例如,你已经有了一个预置,例如一把剑,它拥有的纹理图片、可以使用碰撞器和自定义组件,那么只需拖动物品到“Drag object here”字段位置上,或者选择使用“Select model”按钮。 假设你没有一个预先定义的模型,只是想创建一个新的对象选择“No...
1. Select your camera from theHierarchywindow, and go to theCamerasettings in the Inspector. Find the values of theClipping Planes. TheNearclipping plane is the minimum distance from the camera where objects start to appear. If this is a large value, objects close to the camera will not sh...
Open PlayerSettings in the Unity Inspector by selectingEdit > Project Settings > Player > Other Settings. Under theConfigurationheading, click theApi compatibility Leveldropdown and select.NET Framework. You'll be prompted to restart Unity.