void Start() { //Fetch the Dropdown GameObject the script is attached to m_Dropdown = GetComponent<Dropdown>(); //Clear the old options of the Dropdown menu m_Dropdown.ClearOptions(); //Add the options created in the List above m_Dropdown.AddOptions(m_DropOptions); } } public...
AddOptions基于 OptionData 对象的列表将多个选项添加到 Dropdown 的选项。 ClearOptions清除 Dropdown 中的选项列表。 Hide隐藏下拉列表。 OnCancel在取消事件发生时由 BaseInputModule 调用。 OnPointerClick“单击”下拉列表时的处理。 OnSubmit在事件系统发送提交事件时要执行的操作。
dropDown.options.Add(data); //另一种添加方式 , 不过用起来并不比第一个方便, List<Dropdown.OptionData> listOptions = new List<Dropdown.OptionData>(); listOptions.Add(new Dropdown.OptionData("方案二")); listOptions.Add(new Dropdown.OptionData("方案三")); dropDown.AddOptions(listOptions)...
value该值是 Dropdown 中当前选择内容的索引号。0 代表 Dropdown 中的第一个选项,1 代表第二个,依此类推。 Public Functions AddOptions基于 OptionData 对象的列表将多个选项添加到 Dropdown 的选项。 ClearOptions清除 Dropdown 中的选项列表。 Hide隐藏下拉列表。
UICodePro类用于创建基本的UI对象,包括Button、DropDown、Scrollbar、Slider、Toggle、Text、ButtonGroup、Panel、FixWithBg、VariablePanel、SearchInputField、TMPInputField等: 2.定义UI对象g_ItemInfoDic,通过UI对象创建UI预制体 public static Dictionary<ItemTypeEnum, ItemInfo> g_ItemInfoDic = new Dictionary<Item...
1. From the GameObject dropdown, selectCreate Empty, naming it “ClockDisplay”. 2. Create a new script called “Clock” and attach it to ClockDisplay. Double-clickClockin the Project window to open Visual Studio or MonoDevelop. Delete the Start() method, as we won’t be using it for ...
Open the HelloPartyLogic.cs script. In theOnLoginSuccessmethod, add the following code to create and join a network: C# PlayfabNetworkConfiguration networkConfiguration =newPlayfabNetworkConfiguration(); networkConfiguration.DirectPeerConnectivityOptions = PARTY_DIRECT_PEER_CONNECTIVITY_OPTIONS_ANY_PLATFORM_...
Add another Cube object to the scene using the same process as above, and name this one "Player". Tag the player object "Player" as well (see Tag drop-down control just under name field). We'll use this in the enemy script to help locate the player game object. In the Scene view...
In theCreate script methodswindow, mark the checkbox next to the name of each method you want to add. Use theFramework versiondropdown to select your desired version. By default, the methods are inserted at the position of the cursor. Alternatively, you can choose to insert them after any ...
Add another Cube object to the scene using the same process as above, and name this one "Player". Tag the player object "Player" as well (see Tag drop-down control just under name field). We'll use this in the enemy script to help locate the player game object. In the Scene view...