dropDown.options.Remove(data); //移除指定位置 参数:索引 dropDown.options.RemoveAt(0); #endregion #region 添加监听函数 //当点击后值改变是触发 (切换下拉选项) dropDown.onValueChanged.AddListener((int v) => OnValueChange(v)); //若有多个,可以将自己当做参数传递进去,已做区分。 //dropDown.onVa...
Caption Image 是用于保存当前所选选项的图像的图像组件。此组件通常是 Dropdown 游戏对象的子项。 Item Image 是用于保存每个选项的图像的图像组件。此组件通常是 Item 游戏对象的子项。 用于下拉选单的实际文本和图像在下拉选单组件的 Options 属性中指定,也可通过代码设置。
20.ValueDropdown 用于任何属性,并创建一个带有可配置选项的下拉列表。 四.总结 五:相关链接 一.开发环境 以下为本人测试时环境: VS版本: 2019 Odin版本:3.0.9 Unity版本:2019.3.6 二.使用前准备 1.导入插件:Unity–Asset Store–Odin–导入 2.Tools–Getting Started–Open Attributes Overview –Essentials 本...
void Update() { //Keep the current index of the Dropdown in a variable m_DropdownValue = m_Dropdown.value; //Change the message to say the name of the current Dropdown selection using the value m_Message = m_Dropdown.options[m_DropdownValue].text; //Change the onscreen Text to ...
File.Delete(scriptPath); //分割 区分手写和 生成的 string splitStr = "//替换标签"; string unchangeStr = Regex.Split(classStr, splitStr)[0]; string changeStr = Regex.Split(GeneratorData.UIClass, splitStr)[1]; StringBuilder build = new StringBuilder(); ...
To change the stripping level, go to the Player Settings window, scroll down to the Other Settings section, locate the Managed Stripping Level dropdown menu and select Strip Assemblies . The UnityLinker removes unused types (classes, structs, etc.) from the Intermediate Language (IL). Even if...
In the second Roll-a-ball tutorial, you’ll: Add a Rigidbody to the Player sphere, so you can use the Unity physics engine Write your own PlayerController script in C#, to make the sphere respond to player input Test your script and fix errors
slider_TargetChangeTime.onValueChanged.AddListener(value=> { txt_TargetChangeTime.text =value.ToString("0.00"+" 秒"); });// 点击按钮,设置目标切换时间btn_Ensure.onClick.AddListener(() => {vartargetChangeTime = slider_TargetChangeTime.value;this.SendCommand(newCMD_SetTargetChangeTime(targetChangeTi...
When using the .NET Standard 2.1 setting in theApi Compatibility Leveldropdown, all assemblies in the API profile are referenced and usable. However, when using the larger .NET 4.x profile, some of the assemblies shipped with Unity aren't referenced by default. To use these APIs, you must...
You can add new ones or change the defaults. The Sensitivity field controls how fast Unity will go from 0 to 1 or -1. When the right arrow is pressed, the first frame might yield a value of .01 and then scale pretty quickly up to 1, although you can adjust the speed to give ...