Click on game object 3d and then I'm going to create a cube. Click on SceneTwo open the scene Create The Sphere in Scene View Select GameObject, click the 3D object and pick the Sphere option. The Sphere object will be displayed in the scene view. The name is disp...
How to detect mouse clicks on a Collider or GUI element. This tutorial is included in the Beginner Scripting project. Previous: GetAxis Next: GetComponent
:MonoBehaviour,IPointerDownHandler,IPointerUpHandler{ //Detect current clicks on theGameObject(the one with the script attached) public void OnPointerDown(PointerEventDatapointerEventData) { //Output the name of theGameObjectthat is being clickedDebug.Log(name + "Game Object Click in Progress");...
RaycastHit hitInfo;if(Physics.Raycast(ray,outhitInfo)){//划出射线,只有在scene视图中才能看到Debug.DrawLine(ray.origin,hitInfo.point); GameObject gameObj=hitInfo.collider.gameObject; Debug.Log("click object name is"+gameObj.name);//当射线碰撞目标为boot类型的物品,执行拾取操作if(gameObj.tag ==...
Let’s take a look at how we can create the input action asset and then read the mouse input using input actions. To begin, let’s create a new game object and add a PlayerInput component to it. Now, with the game object selected, click the Create Actions… button on the Player...
Watch on Google Drive.Mouse button clicks To detect mouse button clicks, you use the GetMouseButtonDown() method which takes an integer value (between 0 and 2) to specify which mouse button you want to check. 0 is for the left button, 1 is for the right button, and 2 is for the ...
// Detect mouse left clicksif (Input.GetMouseButtonDown(0)) {// Check if the GameObject is clicked by casting a// Ray from the main camera to the touched position.var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);var hit : RaycastHit;// Cast a ray of distance 100, and...
Figure 14 The Game Object and Its Properties Game Play In a simple 2D game like this, the flow is pretty straightforward. The player starts. Gravity on the rigid body makes the player fall. There’s a collider on the player and on the platform, so the player stops. Keyboard, mouse, an...
This is done in the Start() method that is called whenever a scene is loaded for each game object this script is attached to. The second part to this is saving changes, which we want to do whenever we register a mouse click. The Unity message for this is OnMouseDown() (4). This ...
Click on the Main Camera in the Scene Hierarchy and look at the Inspector. It will not be empty now; instead, it will have a series of “modules” in it.The most important component for any GameObject is its Transform component. Any object that exists in a scene will have a transform,...