Play the Application Click the sphere to SceneOne and Click the Cube to SceneTwo as You can see is navigating properly so this is the simple way you can tap or click on any gameobject Summary I hope you understood how to detect mouse click or touch on a GameObject Us...
RaycastHit hitInfo;if(Physics.Raycast(ray,outhitInfo)){//划出射线,只有在scene视图中才能看到Debug.DrawLine(ray.origin,hitInfo.point); GameObject gameObj=hitInfo.collider.gameObject; Debug.Log("click object name is"+gameObj.name);//当射线碰撞目标为boot类型的物品,执行拾取操作if(gameObj.tag ==...
How to detect mouse clicks on a Collider or GUI element. This tutorial is included in the Beginner Scripting project. Previous: GetAxis Next: GetComponent
unity如何取消鼠标与GameObject的trigger的触发,OnMouseEnter不起作用,程序员大本营,技术文章内容聚合第一站。
/* GameObjectFollowMouse.cs */ using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameObjectFollowMouse : MonoBehaviour { public GameObject target; public float zPosition = 3; Vector3 zPositionOffset; private void Start() { zPositionOffset = Vector3.forward *...
?1 2 3 4 5 6 7 8 9 void OnGUI() { Event Mouse = Event.current; if (Mouse.isMouse && Mouse.type == EventType.MouseDown && Mouse.clickCount == 2) { // 调用你的函数 print("Double Click"); } }[Unity菜鸟] Unity鼠标双击,鼠标函数整理(未完),布布扣,bubuko.com...
{/// // Check if the left mouse button was clicked/// if (Input.GetMouseButtonDown(0))/// {/// // Check if the mouse was clicked over a UI element/// if (EventSystem.current.IsPointerOverGameObject())/// {/// Debug.Log("Clicked on the UI");/// }/// }/// }/// }//...
private GameObject Element;//控件 1. 2. 3. 4. 5. 接下来就是干正事儿了。 判断鼠标是否按下: if (Input.GetMouseButtonDown(0)) { } 1. 2. 3. 4. 鼠标按下后,摄像机往按下位置发射射线。 ra = Camera.main.ScreenPointToRay(Input.mousePosition); ...
这里我们所说的不是button.click = myClick 这种方式。而是通过继承点击事件接口,自己重写一个点击事件出来 这个的好处在于方便管理点击事件,方便添加移除点击事件。 思想 UI中一共分为渲染层,点击事件层,资源加载层。 首先我们需要一个点击事件父类,它用于设置,触发指定类型的点击事件 ...
If I want an image in my UI, I simply click on GameObject | UI | Image and assign a 2D sprite image to this new component. I can set these values just as with any other game object. I hope you see a pattern by now. To create a simple GUI, create the UI objects via the GameO...