Is the pointer with the given ID over anEventSystemobject?/所给ID点上是否存在EventSystem 物体 usingUnityEngine;usingSystem.Collections;usingUnityEngine.EventSystems;publicclassMouseExample : MonoBehaviour {voidUpdate() {//Check if the left mouse button was clickedif(Input.GetMouseButtonDown(0)) {//Ch...
using UnityEngine; public class Clicker : MonoBehaviour { void OnMouseDown() { // Code here is called when the GameObject is clicked on. } } This is probably the easiest way to detect mouse clicks. If you are just starting out using Unity and only have a simple use case then this is...
// Detect mouse left clicks if (Input.GetMouseButtonDown(0)) { // Check if the GameObject is clicked by casting a // Ray from the main camera to the touched position. var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition); var hit : RaycastHit; // Cast a ray of distance ...
不用管 public class Singleton<T> : MonoBehaviour where T : MonoBehaviour { protected static T instance; public static T Instance { get { if (instance == null) { instance = (T)FindObjectOfType (typeof(T)); if (instance == null) { Debug.LogError ("An instance of " + type...
public System.Object param; //点击事件监听时传的参数 public UIEvtData(TouchCallback touchCallback,System.Object param) { this.touchCallback = touchCallback; this.param = param; } public void CallBack() { touchCallback(param); } }
If you want to start your run animation by triggering the run state when the mouse button is clicked, you can add the code shown in Figure 12. Figure 12 Changing State with Code XML Copy private Animator _animator; void Awake() { // Cache a reference to the Animator // component ...
Prevent automatic expand and collapse when files are double clicked in the Unity Project Explorer. Ensure that newly selected files are visible in the Unity Project Explorer. Debugger: Prevent a possible Visual Studio freeze when evaluating expressions in the debugger. Ensure that method invocations ha...
所以3d空间中,当从屏幕坐标转世界坐标的时候注意我们的 mousePos.z 的范围;不然检测物体会出现各种问题。 判断UI上是否有物体 这里我们还写了一个代码: publicvoidOnPointerClick(PointerEventData eventData){Vector2 mousePosition=eventData.position;RectTransform clickedRectTransform=null;if(RectTransformUtility.Rectangle...
OnEnable: Called when the script is loaded or when the object is enabled. EditorApplication.isUpdating: If true, the Editor is currently refreshing the AssetDatabase. CreateGUI: Generates the graphical user interface if the Editor is not updating. Update: Called once per frame to update the sc...
In the following example, the x and y coordinates of the mouse position are printed when the “Fire1” button is clicked. using UnityEngine; using System.Collections; public class ExampleClass :MonoBehaviour{ voidUpdate() { if (Input.GetButtonDown("Fire1")) {Vector3mousePos =Input.mousePositi...