2. gameObject在第一次Destroy后的下一帧再使用时属性读取失败,应为Destroy的那一帧最终gameObject被销毁,然后go变量为null(这里的null并不是C#真正的null,因为go.transform报错信息有说明),但是Destroy(go)是不报错的,
DestroyImmediate(xxx); 二,destroy all children 删除node的所有子节点 正确的方法: List<GameObject> childList = new List<GameObject> (); int childCount = node.transform.childCount; for (int i=0; i<childCount; i++) { GameObject child=node.transform.GetChild(i).gameObject; childList.Add(chil...
这是因为UnityEngine.Object重载了operator==,operator!=,所以让它看上去是null,实际上并没有被设置成...
我用的MonoDevelop,在C#脚本里面输入rigidbody . 的时候,按常理说会出现参数和方法的提示列表吧,但是我的却是rigidbody变成了Rigidbody.而且提示列表里是一些Destroy、Equels等方法,没有我想要的AddForce、MovePosition等方法,为什么会出现这种情况啊,然而其他的如transform .就没问题。才接触unity的小白在线求大神 lqrwh...
Unity中销毁GameObject的方式,简述Destroy和DestroyImmediate的区别。相关知识点: 试题来源: 解析 Destroy销毁场景中的物体,但是内存中它还是存在的,只有当内存不够时,机制才会将它销毁并释放内存。而DestroyImmediate会立即将对象销毁,并且将内存释放。反馈 收藏
This is, of course, not the only way you can implement either Instantiate or Destroy in your games. Objects can be created and destroyed when: A GameObject strikes the Collider of another GameObject; A timer reaches a certain count;
Unity中解决DontDestroyOnLoad的坑 一:前言 我们经常要用到DontDestroyOnLoad来使一个GameObject在切换场景的时候不被销毁 例如现在有两个场景Scene1和Scene2,在Scene1的GameManager脚本的Start方法中调用了DontDestroyOnLoad(gameObject),接着切换到Scene2,会发现GameManager对象没有被销毁,但当从Scene2切换到Scene1时,会...
Destroy(gameObject);//销毁此物体 } } } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 敌人的移动: 敌人的移动制作的时候先考虑制作一个敌人的移动轨迹,因为要制作一个假的AI功能,所以代码的逻辑要比pacman的要复杂一...
public class ScriptExample :MonoBehaviour{ void DestroyGameObject() { Destroy(gameObject); } void DestroyScriptInstance() { // Removes this script instance from the game object Destroy(this); } void DestroyComponent() { // Removes the rigidbody from the game object Destroy(GetComponent<Rigidbody...
MonoBehaviour is a component, and needs to be attached to a GameObject. UNT0011: ScriptableObject should only be created using CreateInstance(). ScriptableObject needs to be created by the Unity engine to handle Unity message methods. USP0001 for IDE0029: Unity objects shouldn't use null ...