Not every GameObject is going to stick around forever. Discover how to both produce and demolish those extraneous sprites here.
don't have features like Unity does.I think some people implemented using BoundingBox data to generate colliders Unity. Though I can't remember who or how, sorry.So it means I can access BoundingBox data in unity If I need.And it will not do any thing by the spine runtimes,right?xu...
private GameObject MRTK_Quest_OVRCameraRig; public void EnableInsightPassthrough(bool pass) { MRTK_Quest_OVRCameraRig.GetComponent<OVRManager>().isInsightPassthroughEnabled = pass; } in scene, i used a button to call this function.When played in editor, i can see the checkbox is switching by ...
Unity usesdistributed version controlto version open-source components. Essentially, this means that you make changes and contribute them back through a process of “forking” our repository, cloning your “fork”, pushing your changes to your “fork”, and then opening a pull request for us to...
http://forum.unity3d.com/threads/47069-Stop-Camera-Rendering Set the camera object inactive or disable the camera component. GameObject.Find only finds active objects.
Most of theAnimationClipswill enable this setting. Only clips that will change theGameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it.More info ...
First of all, thanks for this project. I'm finding it very useful! I have a situation where a game object has been destroyed but the subscription is still active. I've tried the following: storeObserver = Unidux.Subject .TakeUntilDisable...
keep in mind that this will cause a call to the UnityEngine.Object.ComparerBaseObject that in turn, will also call the C# method Object.ReferenceEquals. All of these calls willcause a little overhead in the system.You can use the UnityID property,which is unique to every GameObject: myobj...
#if UNITY_EDITOR public override string AutoName() { return (activateInputField.Value ? "Enable " : "Disable ") + ActionHelpers.GetValueLabel(Fsm, gameObject); }#endif }} Logged BrushMain Playmaker Newbie Posts: 3 Re: How to Activate a TMP Input Field? « Reply #9 on: May 10, ...
Network Manager GameObject configuration Add the MRTK components to the current scene The created MRTK GameObjects in a Unity scene Conditional AR and VR content Assets for AR and VR are not always the same, and therefore a strategy is needed to load, or unload, assets depending on the platfo...